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- Add input for Shared State Behavior to share state between other array random nodes that are the same node, same node in composition, or same data - Simplify behavior for reinitializing and updating state - Add hidden friend GetHashType hash functions to MetaSound types - Add output for chosen index - Tooltip updates and debug logging #jira UE-211778 #jira UE-172282 #rb phil.popp, aaron.mcleran [CL 33495083 by helen yang in ue5-main branch]
78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundDataReference.h"
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#include "MetasoundEnum.h"
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#include "MetasoundFrontendDataTypeTraits.h"
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#include "MetasoundDataTypeRegistrationMacro.h"
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namespace Metasound
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{
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// Enable registration of converter nodes which convert from int32 to enums
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template<typename FromDataType, typename EnumType, EnumType DefaultValue>
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struct TEnableAutoConverterNodeRegistration<FromDataType, TEnum<EnumType, DefaultValue>>
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{
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static constexpr bool Value = std::is_same<int32, FromDataType>::value;
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};
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// Enable registration of converter nodes which convert from enums to int32
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template<typename ToDataType, typename EnumType, EnumType DefaultValue>
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struct TEnableAutoConverterNodeRegistration<TEnum<EnumType, DefaultValue>, ToDataType>
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{
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static constexpr bool Value = std::is_same<int32, ToDataType>::value;
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};
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// Disable arrays of enums
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template<typename EnumType, EnumType DefaultValue>
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struct TEnableAutoArrayTypeRegistration<TEnum<EnumType, DefaultValue>>
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{
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static constexpr bool Value = false;
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};
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// Disable array nodes of enums
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template<typename EnumType, EnumType DefaultValue>
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struct TEnableArrayNodes<TEnum<EnumType, DefaultValue>>
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{
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static constexpr bool Value = false;
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};
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// Specialization of TIsTransmittable<> to disable transmission of enums.
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template<typename EnumType, EnumType DefaultValue>
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struct TEnableTransmissionNodeRegistration<TEnum<EnumType, DefaultValue>>
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{
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public:
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static constexpr bool Value = false;
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};
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}
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// Helper macros for use with the enum declaration macro in MetasoundEnum.h
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/** DEFINE_METASOUND_ENUM_BEGIN
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* @param ENUMNAME - The typename of your raw EnumType you want to use for Metasounds. e.g. EMyType
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* @param ENUMTYPEDEF - The name of the TEnum<YourType> wrapper type
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* @param DATATYPENAMESTRING - The string that will the data type name "Enum:<string>" e.g. "MyEnum"
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*/
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#define DEFINE_METASOUND_ENUM_BEGIN(ENUMNAME,ENUMTYPEDEF,DATATYPENAMESTRING)\
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REGISTER_METASOUND_DATATYPE(ENUMTYPEDEF, "Enum:" DATATYPENAMESTRING, ::Metasound::ELiteralType::Integer);\
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TArrayView<const Metasound::TEnumEntry<ENUMNAME>> Metasound::TEnumStringHelper<ENUMNAME>::GetAllEntries()\
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{\
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static const Metasound::TEnumEntry<ENUMNAME> Entries[] = {
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/** DEFINE_METASOUND_ENUM_ENTRY - defines a single Enum Entry
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* @param ENTRY - Fully Qualified Name of Entry of the Enum. (e.g. EMyType::One)
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* @param DISPLAYNAME_KEY - Display Name loc key
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* @param DISPLAYNAME - Display Name text presented to User
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* @param TOOLTIP_KEY - Tooltip loc key
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* @param TOOLTIP - Tooltip text
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*/
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#if WITH_EDITOR
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#define DEFINE_METASOUND_ENUM_ENTRY(ENTRY, DISPLAYNAME_KEY, DISPLAYNAME, TOOLTIP_KEY, TOOLTIP) { ENTRY, TEXT(#ENTRY), LOCTEXT(DISPLAYNAME_KEY, DISPLAYNAME), LOCTEXT(TOOLTIP_KEY, TOOLTIP) }
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#else
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#define DEFINE_METASOUND_ENUM_ENTRY(ENTRY, DISPLAYNAME_KEY, DISPLAYNAME, TOOLTIP_KEY, TOOLTIP) { ENTRY, TEXT(#ENTRY), FText::GetEmpty(), FText::GetEmpty() }
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#endif // WITH_EDITOR
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/** DEFINE_METASOUND_ENUM_END - macro which ends the function body of the GetAllEntries function
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*/
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#define DEFINE_METASOUND_ENUM_END() \
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};\
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return Entries;\
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}; |