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#rb helen.yang, phil.popp #rnx #jira UE-194160 [CL 34477958 by AdricEpic in ue5-main branch]
136 lines
6.0 KiB
C++
136 lines
6.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Algo/Find.h"
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#include "Async/Async.h"
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#include "MetasoundBuilderBase.h"
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#include "MetasoundDocumentInterface.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundLog.h"
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#include "Misc/ScopeLock.h"
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namespace Metasound::Engine
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{
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class METASOUNDENGINE_API FDocumentBuilderRegistry : public Frontend::IDocumentBuilderRegistry
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{
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mutable TMultiMap<FMetasoundFrontendClassName, TWeakObjectPtr<UMetaSoundBuilderBase>> Builders;
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// Critical section primarily for allowing builder collection mutation during async loading of MetaSound assets.
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mutable FCriticalSection BuildersCriticalSection;
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public:
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FDocumentBuilderRegistry() = default;
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virtual ~FDocumentBuilderRegistry();
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static FDocumentBuilderRegistry& GetChecked()
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{
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return static_cast<FDocumentBuilderRegistry&>(IDocumentBuilderRegistry::GetChecked());
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}
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enum class ELogEvent : uint8
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{
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DuplicateEntries
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};
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template <typename BuilderClass>
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BuilderClass& CreateTransientBuilder(FName BuilderName = FName())
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{
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using namespace Metasound::Frontend;
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checkf(IsInGameThread(), TEXT("Transient MetaSound builder cannot be created in non - game thread as it may result in UObject creation"));
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const EObjectFlags NewObjectFlags = RF_Public | RF_Transient;
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UPackage* TransientPackage = GetTransientPackage();
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const FName ObjectName = MakeUniqueObjectName(TransientPackage, BuilderClass::StaticClass(), BuilderName);
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TObjectPtr<BuilderClass> NewBuilder = NewObject<BuilderClass>(TransientPackage, ObjectName, NewObjectFlags);
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check(NewBuilder);
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NewBuilder->Initialize();
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const FMetasoundFrontendDocument& Document = NewBuilder->GetConstBuilder().GetConstDocumentChecked();
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const FMetasoundFrontendClassName& ClassName = Document.RootGraph.Metadata.GetClassName();
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Builders.Add(ClassName, NewBuilder);
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return *NewBuilder.Get();
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}
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#if WITH_EDITORONLY_DATA
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template <typename BuilderClass = UMetaSoundBuilderBase>
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BuilderClass& FindOrBeginBuilding(UObject& InMetaSoundObject) const
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{
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check(InMetaSoundObject.IsAsset());
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TScriptInterface<IMetaSoundDocumentInterface> DocInterface = &InMetaSoundObject;
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check(DocInterface.GetObject());
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if (UMetaSoundBuilderBase* Builder = FindBuilderObject(&InMetaSoundObject))
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{
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return *CastChecked<BuilderClass>(Builder);
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}
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FNameBuilder BuilderName;
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BuilderName.Append(InMetaSoundObject.GetName());
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BuilderName.Append(TEXT("_Builder"));
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const UClass& BuilderUClass = DocInterface->GetBuilderUClass();
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const FName NewName = MakeUniqueObjectName(nullptr, &BuilderUClass, FName(*BuilderName));
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TObjectPtr<UMetaSoundBuilderBase> NewBuilder;
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{
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FScopeLock Lock(&BuildersCriticalSection);
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NewBuilder = CastChecked<UMetaSoundBuilderBase>(NewObject<UObject>(&InMetaSoundObject, &BuilderUClass, NewName));
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FMetaSoundFrontendDocumentBuilder& BuilderRef = NewBuilder->GetBuilder();
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BuilderRef = FMetaSoundFrontendDocumentBuilder(DocInterface);
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const FMetasoundFrontendDocument& Document = DocInterface->GetConstDocument();
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const FMetasoundFrontendClassName& ClassName = Document.RootGraph.Metadata.GetClassName();
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if (!ClassName.IsValid())
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{
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BuilderRef.InitDocument();
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}
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checkf(ClassName.IsValid(), TEXT("Document initialization must result in a valid class name being generated"));
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AddBuilderInternal(ClassName, NewBuilder);
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}
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return *CastChecked<BuilderClass>(NewBuilder);
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}
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#endif // WITH_EDITORONLY_DATA
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// Frontend::IDocumentBuilderRegistry Implementation
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#if WITH_EDITORONLY_DATA
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virtual FMetaSoundFrontendDocumentBuilder& FindOrBeginBuilding(TScriptInterface<IMetaSoundDocumentInterface> MetaSound) override;
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#endif // WITH_EDITORONLY_DATA
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virtual FMetaSoundFrontendDocumentBuilder* FindBuilder(TScriptInterface<IMetaSoundDocumentInterface> MetaSound) const override;
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virtual FMetaSoundFrontendDocumentBuilder* FindBuilder(const FMetasoundFrontendClassName& InClassName, const FTopLevelAssetPath& AssetPath) const override;
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virtual FMetaSoundFrontendDocumentBuilder* FindOutermostBuilder(const UObject& InSubObject) const override;
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virtual bool FinishBuilding(const FMetasoundFrontendClassName& InClassName, bool bForceUnregisterNodeClass = false) const override;
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virtual bool FinishBuilding(const FMetasoundFrontendClassName& InClassName, const FTopLevelAssetPath& AssetPath, bool bForceUnregisterNodeClass = false) const override;
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// Returns the builder object associated with the given MetaSound asset if one is registered and active.
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UMetaSoundBuilderBase* FindBuilderObject(TScriptInterface<const IMetaSoundDocumentInterface> MetaSound) const;
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// Returns the builder object associated with the given ClassName if one is registered and active.
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// Optionally, if provided the AssetPath and there is a conflict (i.e. more than one asset is registered
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// with a given ClassName), will return the one with the provided AssetPath. Otherwise, will arbitrarily
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// return one.
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UMetaSoundBuilderBase* FindBuilderObject(const FMetasoundFrontendClassName& InClassName, const FTopLevelAssetPath& AssetPath) const;
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// Returns all builder objects registered and active associated with the given ClassName.
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TArray<UMetaSoundBuilderBase*> FindBuilderObjects(const FMetasoundFrontendClassName& InClassName) const;
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// Given the provided document, returns the valid page ID to be executed.
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virtual FGuid ResolveExecutablePageID(const TScriptInterface<IMetaSoundDocumentInterface> DocumentInterface) const;
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bool ReloadBuilder(const FMetasoundFrontendClassName& InClassName) const override;
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void SetEventLogVerbosity(ELogEvent Event, ELogVerbosity::Type Verbosity);
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private:
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void AddBuilderInternal(const FMetasoundFrontendClassName& InClassName, UMetaSoundBuilderBase* NewBuilder) const;
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bool CanPostEventLog(ELogEvent Event, ELogVerbosity::Type Verbosity) const;
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void FinishBuildingInternal(UMetaSoundBuilderBase& Builder, bool bForceUnregisterNodeClass) const;
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TSortedMap<ELogEvent, ELogVerbosity::Type> EventLogVerbosity;
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};
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} // namespace Metasound::Engine
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