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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Polygroups
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nathan mitchell 74f669b4c8 GeometryProcessing: Improve the UV generation scheme PatchBuilder via a change to the polygroup generation stage, providing area aware sampling of the mesh surface and reducing the overcompensation effects that small, disconnected regions in the mesh were having on the overall segmentation.
Also provides a new CVar, modeling.DisableAutoUVAreaDensitySampling, which when set, returns the behavior to the original algorithm, in case there are legacy reasons to maintain that behavior.

#rb Jimmy.Andrews
#jira UE-144730

[CL 31590126 by nathan mitchell in ue5-main branch]
2024-02-16 19:24:45 -05:00
..
PolygroupSet.cpp
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PolygroupsGenerator.cpp
GeometryProcessing: Improve the UV generation scheme PatchBuilder via a change to the polygroup generation stage, providing area aware sampling of the mesh surface and reducing the overcompensation effects that small, disconnected regions in the mesh were having on the overall segmentation.
2024-02-16 19:24:45 -05:00
PolygroupUtil.cpp
…
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