Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/GeometryCacheEd.Build.cs
daniel coelho 4d97f09585 GeometryCache: Replace AssetActions usage with AssetDefinitions.
#jira UE-179527
#rb Anousack.Kitisa

[CL 33593518 by daniel coelho in ue5-main branch]
2024-05-11 05:49:30 -04:00

32 lines
641 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryCacheEd : ModuleRules
{
public GeometryCacheEd(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RenderCore",
"RHI",
"EditorFramework",
"UnrealEd",
"AssetTools",
"GeometryCache",
"ToolMenus",
"NiagaraEditor"
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}