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UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Conditions/StateTreeAIConditionBase.h
guillaume arruda 0fc2421c6d Create State Tree AI Condition base namespace
#rb mikko.mononen
#rnx

[CL 32298290 by guillaume arruda in ue5-main branch]
2024-03-18 08:59:01 -04:00

14 lines
375 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeConditionBase.h"
#include "StateTreeAIConditionBase.generated.h"
// Base class of all AI condition that expect to be run on an AIController or derived class
USTRUCT(meta = (Hidden, Category = "AI"))
struct FStateTreeAIConditionBase : public FStateTreeConditionBase
{
GENERATED_BODY()
};