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UnrealEngineUWP
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
GameInput
/
Source
/
GameInputBase
/
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History
ben hoffman
e12a1e1fad
Add flight stick processing to GameInput
...
#jira UE-195075 #rb David.Harvey [CL 32931440 by ben hoffman in ue5-main branch]
2024-04-12 11:24:38 -04:00
..
GameInputBaseIncludes.h
…
GameInputBaseModule.h
…
GameInputDeveloperSettings.h
Add flight stick processing to GameInput
2024-04-12 11:24:38 -04:00
GameInputDeviceContainer.h
Do not reset the LocalApp Device ID when you set the Game Input device to null. Resetting it would mean that you would not be able to find that device again upon re-connection IGameInputDeviceInterface::GetDeviceData because the APP_LOCAL_DEVICE_ID would be reset to nothing, even though the entry still exists in the array
2024-03-06 09:51:47 -05:00
GameInputDeviceProcessor.h
Add flight stick processing to GameInput
2024-04-12 11:24:38 -04:00
GameInputKeyTypes.h
Arcade Stick support in Game Input
2024-03-20 11:49:55 -04:00
GameInputLogging.h
…
GameInputUtils.h
…
IGameInputDeviceInterface.h
…