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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source/InputEditor/Private
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ben hoffman d162291504 Add a test for the performance of evaluating input modifiers in Enhanced Input. This test will just tick the player input with a few input modifiers a bunch of times and report the min, max, and median timings for it.
This will make for a good A/B test when optimizing modifiers, which at the moment are the most expensive part of enhanced input ticking.

#rb justin.hare
#rnx

[CL 33872525 by ben hoffman in ue5-main branch]
2024-05-23 15:53:08 -04:00
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Tests
Add a test for the performance of evaluating input modifiers in Enhanced Input. This test will just tick the player input with a few input modifiers a bunch of times and report the min, max, and median timings for it.
2024-05-23 15:53:08 -04:00
ActionMappingDetails.cpp
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ActionMappingDetails.h
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EnhancedInputEditorProcessor.cpp
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EnhancedInputEditorSettings.cpp
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EnhancedInputEditorSubsystem.cpp
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EnhancedInputPlayerMappableNameValidator.cpp
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InputCustomizations.cpp
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InputCustomizations.h
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InputEditorModule.cpp
Restoring EInternalObjectFlags::Unreachable to make sure FObjectItem::IsUnreachable() is thread safe.
2024-05-17 03:32:15 -04:00
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