Files
UnrealEngineUWP/Engine/Plugins/EnhancedInput
velin tchalakov 0b1009c1b8 [Input] Updating scale input modifier to be EditAnywhere.
-This allows non instanced objects (such as widgets that will inject touch input), to be able to use the scale modifier.

#tests Changed to EditAnywhere, and observed that no data loss occured in PIE
#rb ben.hoffman

[CL 34433850 by velin tchalakov in ue5-main branch]
2024-06-17 14:46:56 -04:00
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