Files
UnrealEngineUWP/Engine/Platforms/VisionOS/Source/Runtime
jeff fisher dde5ac1554 UE-208424 VisionOS: View lagging behind head motion
-Fixed problem where we were doing the copy of the swap chain render target into the compositor services drawable BEFORE rendering to the render target instead of after, resulted in displaying pixels from swapchainlength-1 in the past.  Now we are encoding the blits and the compositer services present into the main frame command buffer.
-Fixed problem where we were caching the device positions for late update before we update them in the render thread.
-Many verbose logging improvements.
#jira UE-208424
#rb carl.lloyd, Josie.Yang

[CL 32526840 by jeff fisher in ue5-main branch]
2024-03-26 18:25:31 -04:00
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