Files
UnrealEngineUWP/Engine/Platforms/VisionOS
josh adams 2a3e53943a - MSAA depth working on VisionOS. Still in a state of investigation for best possible method, so there is a cvar to control different modes, not all of which work yet
- Still to investigate (in no particular order):
  * the override store actions
  * bRenderToSceneColor - does it need to be 1 on VisionOS?
  * Can we do both eyes in one pass so we don't need to store everything out just to turn around and load for right eye? Left eye goes black without storing everything out
#rb carl.lloyd, Jeff.Fisher

[CL 34501157 by josh adams in ue5-main branch]
2024-06-19 11:21:42 -04:00
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