Files
UnrealEngineUWP/Engine/Config/Windows/BaseWindowsEngine.ini
jeannoe morissette 9d96c35d12 VulkanRHI: Enable bindless and ray tracing pipelines by default in Vulkan SM6.
#rb aleksander.netzel

[CL 34422760 by jeannoe morissette in ue5-main branch]
2024-06-17 11:13:21 -04:00

37 lines
782 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureWasapi
[OnlineSubsystem]
LocalPlatformName=WIN
[DeviceProfileManager]
DeviceProfileSelectionModule="WindowsDeviceProfileSelector"
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[PCD3D_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[PCD3D_SM6]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM5]
BindlessResources=Disabled
BindlessSamplers=Disabled
[SF_VULKAN_SM6]
; Bindless is necessary for Vulkan ray tracing
BindlessResources=Enabled
BindlessSamplers=Enabled
[/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
MaxNumTlsSlots=2048
MaxNumThreadsWithTlsSlots=512
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512