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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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17554cd989b4f2a7ee3d06dc94de870a0eb39dc3
UnrealEngineUWP/Engine/Config/Windows
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jeannoe morissette 9d96c35d12 VulkanRHI: Enable bindless and ray tracing pipelines by default in Vulkan SM6.
#rb aleksander.netzel

[CL 34422760 by jeannoe morissette in ue5-main branch]
2024-06-17 11:13:21 -04:00
..
BaseWindowsEngine.ini
VulkanRHI: Enable bindless and ray tracing pipelines by default in Vulkan SM6.
2024-06-17 11:13:21 -04:00
DataDrivenPlatformInfo.ini
* Fix D3D ES31 not having device profile setup.
2024-06-13 09:28:25 -04:00
Windows_SDK.json
MSVC 14.40 requires at least Clang 17
2024-05-23 16:15:34 -04:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Changes to r.RayTracing.EnableOnDemand to work with offline data.
2024-06-17 05:45:28 -04:00
WindowsGame.ini
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WindowsInput.ini
Add WindowsApplication KBM hardware device definition. Move the XInput hardware defintiion out to its own plugin as it should be.
2024-03-26 10:05:42 -04:00
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