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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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16ca60f6eddafdd3d6b1ef91f301270c93bf7d94
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed
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carl bystrom 60c2d1b252 EpicGames.Perforce: Ensure reused Perforce clients are reset when syncing without have-table
#preflight none

[CL 23481559 by carl bystrom in ue5-main branch]
2022-12-12 15:09:22 -05:00
..
Transactions
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CachedFileInfo.cs
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EpicGames.Perforce.Managed.csproj
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FileContentId.cs
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ManagedWorkspace.cs
EpicGames.Perforce: Ensure reused Perforce clients are reset when syncing without have-table
2022-12-12 15:09:22 -05:00
StreamSnapshot.cs
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StreamSnapshotFromMemory.cs
EpicGames.Perforce: Clarify parameter use in TryLoadAsync
2022-11-11 08:50:53 -05:00
StreamTree.cs
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StreamTreeBuilder.cs
Horde: Respect client file paths when syncing without a have table
2022-11-04 13:18:44 -04:00
StreamTreeReader.cs
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WorkspaceDirectoryInfo.cs
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WorkspaceFileInfo.cs
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