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1663b49a3fcdd30ea19dbd1aabecc31cc2bc1c98
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Mac
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slonopotamus 1663ff2d4b PR #10191: Allow usage of incredibuild on macOS (Contributed by slonopotamus)
#preflight 63ffadaec00784bee2560798

[CL 24468645 by slonopotamus in ue5-main branch]
2023-03-01 15:04:08 -05:00
..
ApplePlatformSDK.cs
Add a static library version check for iOS/tvOS and Mac. A BuildException will be thrown if a library is not built with the minimum supported Xcode (13.4.1 or earlier for 5.1).
2022-09-21 10:23:44 -04:00
ApplePlatformSDK.Versions.cs
Update minimum macOS requirements to Xcode14.1 & macOS12.5
2023-02-06 18:07:06 -05:00
MacExports.cs
UnrealArch/UnrealArchitectures changes
2023-01-24 09:30:28 -05:00
MacPlatformSDK.Versions.cs
Update minimum macOS requirements to Xcode14.1 & macOS12.5
2023-02-06 18:07:06 -05:00
MacProjectGenerator.cs
…
MacToolChain.cs
UnrealBuildTool: Mac legacy app bundles don't need to have dylib as prerequisites.
2023-01-26 13:12:15 -05:00
UEBuildMac.cs
PR #10191: Allow usage of incredibuild on macOS (Contributed by slonopotamus)
2023-03-01 15:04:08 -05:00
UEDeployMac.cs
- Fix for bad bundle id for editor builds in installed build projects, related to the plist changes needed for Xcode14
2022-11-14 11:49:56 -05:00
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