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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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15b0d4e8edef21d0c00a809c45b0dd85cf8cfb03
UnrealEngineUWP/Engine/Source/Runtime/Core
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Nick Darnell 4d6d126c14 UMG - Widget Components now support 3 blend modes, Opaque, Transparent, Masked (new). Masked allows you to have the trasperency you need on edges and such, but actually writes to the depth buffer, so that it sorts correctly. There is also now an option for ticking when the in world widget is offscreen to continue to allow animations to play and tick to be called on the widget.
[CL 2556994 by Nick Darnell in Main branch]
2015-05-19 10:31:02 -04:00
..
Private
Another CIS fix.
2015-05-19 05:40:17 -04:00
Public
UMG - Widget Components now support 3 blend modes, Opaque, Transparent, Masked (new). Masked allows you to have the trasperency you need on edges and such, but actually writes to the depth buffer, so that it sorts correctly. There is also now an option for ticking when the in world widget is offscreen to continue to allow animations to play and tick to be called on the widget.
2015-05-19 10:31:02 -04:00
Resources/Windows
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Core.Build.cs
Allow HTML5 to download maps on the fly.
2015-04-08 14:53:36 -04:00
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