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149375b14b
[CL 2379638 by Ben Marsh in Main branch]
16 lines
553 B
C++
16 lines
553 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class FStaticMeshActorDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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private:
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/** Called when the set collision from builder brush command should be executed */
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FReply OnSetCollisionFromBuilder();
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}; |