Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/StaticMeshActorDetails.h
T
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

16 lines
553 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class FStaticMeshActorDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
private:
/** Called when the set collision from builder brush command should be executed */
FReply OnSetCollisionFromBuilder();
};