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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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151e320a17f09f46a3826a402f33857a62320a76
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer
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christopher waters 18cb677334 Converting uses of RHICreateTargetableShaderResource2D to use RHICreateTargetableShaderResource.
#jira none
#rb zach.bethel
#preflight 624341dcc667881bf4dba704

[CL 19548181 by christopher waters in ue5-main branch]
2022-03-29 16:03:46 -04:00
..
Private
Converting uses of RHICreateTargetableShaderResource2D to use RHICreateTargetableShaderResource.
2022-03-29 16:03:46 -04:00
Public/Interfaces
Slate: Clear the uncached draw elements and the batches elements once they are rendered. We do this to remove hard references to the Glyph Sequence from the previous frame. Cached draw elements are still cached. An old Glyph Sequence may still be a reference in a cached element but it is the responsibility of the SWidget to do the proper invalidation. Deprecated the FSlateRenderer::GetDrawBuffer to remind the user to call FSlateRenderer::ReleaseDrawBuffer.
2022-02-24 23:56:41 -05:00
SlateRHIRenderer.Build.cs
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