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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SQLiteSupportPrivatePCH.h"
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#include "SQLiteResultSet.h"
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/**
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* SQLite database file
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*/
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//Forward declarations
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struct sqlite3;
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class FSQLiteDatabase : FDataBaseConnection
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{
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public:
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/** Closes the database handle and unlocks the file */
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SQLITESUPPORT_API virtual void Close();
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/** Execute a command on the database without storing the result set (if any) */
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SQLITESUPPORT_API virtual bool Execute(const TCHAR* CommandString) override;
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/** Executes the command string on the currently opened database, returning a FSQLiteResultSet in RecordSet. Caller is responsible for freeing RecordSet */
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SQLITESUPPORT_API bool Execute(const TCHAR* CommandString, FSQLiteResultSet*& RecordSet);
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/** Open a SQLite file
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* @param ConnectionString Path to the file that should be opened
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* @param RemoteConnectionIP Unused with this implementation
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* @param ConnectionString Unused with this implementation
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*/
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SQLITESUPPORT_API virtual bool Open(const TCHAR* ConnectionString, const TCHAR* RemoteConnectionIP, const TCHAR* RemoteConnectionStringOverride);
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//Overriding to address warning C4264 - SQLite databases should call Execute(const TCHAR* CommandString, FSQLiteResultSet*& RecordSet) instead
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SQLITESUPPORT_API virtual bool Execute(const TCHAR* CommandString, FDataBaseRecordSet*& RecordSet) override;
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SQLITESUPPORT_API FString GetLastError();
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protected:
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sqlite3* DbHandle = NULL;
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};
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