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#change Made subobjects public again #change Added temporary privat_subobject macro (defaults to public keyword) to help with changing eveything back later #change TEMPORARILY moved subobject accessors to cpp fiels so that we don't get deprecation warnings when compiling the engine headers #change Added DEPRECATED_FORGAME macro which is empty for the engine modules and reverts back to DEPRECATED for game modules [CL 2345437 by Robert Manuszewski in Main branch]
6.7 KiB
6.7 KiB