You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
69 lines
3.4 KiB
C++
69 lines
3.4 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimGraphModule.h"
|
|
#include "Textures/SlateIcon.h"
|
|
#include "AnimGraphCommands.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "AnimNodeEditModes.h"
|
|
#include "EditorModeRegistry.h"
|
|
#include "AnimNodeEditMode.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "PropertyEditorModule.h"
|
|
#include "AnimGraphNode_PoseDriver.h"
|
|
#include "PoseDriverDetails.h"
|
|
#include "EditModes/TwoBoneIKEditMode.h"
|
|
#include "EditModes/ObserveBoneEditMode.h"
|
|
#include "EditModes/ModifyBoneEditMode.h"
|
|
#include "EditModes/FabrikEditMode.h"
|
|
#include "EditModes/PoseDriverEditMode.h"
|
|
#include "EditModes/SplineIKEditMode.h"
|
|
#include "EditModes/LookAtEditMode.h"
|
|
|
|
IMPLEMENT_MODULE(FAnimGraphModule, AnimGraph);
|
|
|
|
#define LOCTEXT_NAMESPACE "AnimGraphModule"
|
|
|
|
void FAnimGraphModule::StartupModule()
|
|
{
|
|
FAnimGraphCommands::Register();
|
|
|
|
// Register the editor modes
|
|
FEditorModeRegistry::Get().RegisterMode<FAnimNodeEditMode>(AnimNodeEditModes::AnimNode, LOCTEXT("AnimNodeEditMode", "Anim Node"), FSlateIcon(), false);
|
|
FEditorModeRegistry::Get().RegisterMode<FTwoBoneIKEditMode>(AnimNodeEditModes::TwoBoneIK, LOCTEXT("TwoBoneIKEditMode", "2-Bone IK"), FSlateIcon(), false);
|
|
FEditorModeRegistry::Get().RegisterMode<FObserveBoneEditMode>(AnimNodeEditModes::ObserveBone, LOCTEXT("ObserveBoneEditMode", "Observe Bone"), FSlateIcon(), false);
|
|
FEditorModeRegistry::Get().RegisterMode<FModifyBoneEditMode>(AnimNodeEditModes::ModifyBone, LOCTEXT("ModifyBoneEditMode", "Modify Bone"), FSlateIcon(), false);
|
|
FEditorModeRegistry::Get().RegisterMode<FFabrikEditMode>(AnimNodeEditModes::Fabrik, LOCTEXT("FabrikEditMode", "Fabrik"), FSlateIcon(), false);
|
|
FEditorModeRegistry::Get().RegisterMode<FPoseDriverEditMode>(AnimNodeEditModes::PoseDriver, LOCTEXT("PoseDriverEditMode", "PoseDriver"), FSlateIcon(), false);
|
|
FEditorModeRegistry::Get().RegisterMode<FSplineIKEditMode>(AnimNodeEditModes::SplineIK, LOCTEXT("SplineIKEditMode", "Spline IK"), FSlateIcon(), false);
|
|
FEditorModeRegistry::Get().RegisterMode<FLookAtEditMode>(AnimNodeEditModes::LookAt, LOCTEXT("LookAtEditMode", "LookAt"), FSlateIcon(), false);
|
|
|
|
// Register details customization
|
|
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
|
|
PropertyModule.RegisterCustomClassLayout(UAnimGraphNode_PoseDriver::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FPoseDriverDetails::MakeInstance));
|
|
}
|
|
|
|
void FAnimGraphModule::ShutdownModule()
|
|
{
|
|
// Unregister the editor modes
|
|
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::SplineIK);
|
|
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::PoseDriver);
|
|
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::Fabrik);
|
|
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ModifyBone);
|
|
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::ObserveBone);
|
|
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::TwoBoneIK);
|
|
FEditorModeRegistry::Get().UnregisterMode(AnimNodeEditModes::AnimNode);
|
|
|
|
// Unregister details customization
|
|
if (UObjectInitialized() && FModuleManager::Get().IsModuleLoaded(TEXT("PropertyEditor")))
|
|
{
|
|
// Unregister details customization
|
|
FPropertyEditorModule* PropertyModule = FModuleManager::GetModulePtr<FPropertyEditorModule>("PropertyEditor");
|
|
if (PropertyModule)
|
|
{
|
|
PropertyModule->UnregisterCustomClassLayout(UAnimGraphNode_PoseDriver::StaticClass()->GetFName());
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|