You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Refactored SDK versioning into more formalized APIs for all platforms. Currently UBT will not error with bad versions, but that is coming. - Turnkey updated to use new BuildUtilities #rb ben.marsh [CL 13733158 by Josh Adams in ue5-main branch]
74 lines
3.1 KiB
XML
74 lines
3.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{5965BED9-4823-4671-84A5-C8D6503D5848}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>Tools.DotNETCommon</RootNamespace>
|
|
<AssemblyName>BuildUtilities</AssemblyName>
|
|
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<TargetFrameworkProfile />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<DocumentationFile>
|
|
</DocumentationFile>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
|
|
<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<DocumentationFile>
|
|
</DocumentationFile>
|
|
<Optimize>true</Optimize>
|
|
<DebugType>pdbonly</DebugType>
|
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
|
<OutputPath>..\..\..\..\Binaries\DotNET\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<Optimize>true</Optimize>
|
|
<DebugType>pdbonly</DebugType>
|
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Xml.Linq" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="..\MetaData.cs">
|
|
<Link>Properties\MetaData.cs</Link>
|
|
</Compile>
|
|
<Compile Include="UEBuildPlatformSDK.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\DotNETUtilities\DotNETUtilities.csproj">
|
|
<Project>{5d7d66e8-8c76-4af9-b3ec-2ef03421d730}</Project>
|
|
<Name>DotNETUtilities</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |