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Also cleaned up some output assemblies, preventing all transative references from being outputed (as we assume they build directly to the output directory instead). Unfortunatley the UBT references still cause tranastive dependencies to be copied as this is also a executable that needs to work outside of UAT as well, we should eventually move all UBT referenced code into BuildUtilities. #rb none #fyi ben.marsh [CL 14775171 by Joakim Lindqvist in ue5-main branch]
72 lines
3.5 KiB
XML
72 lines
3.5 KiB
XML
<Project>
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<PropertyGroup>
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<!-- Set a custom temp directory so we can live side by side with the .net framework output -->
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<BaseIntermediateOutputPath>$(MSBuildThisFileDirectory)obj-core\$(MSBuildProjectName)\</BaseIntermediateOutputPath>
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<BaseOutputPath>$(MSBuildThisFileDirectory)bin-core\$(MSBuildProjectName)\</BaseOutputPath>
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</PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<RootNamespace>AutomationTool</RootNamespace>
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<AssemblyName>AutomationScripts.Automation</AssemblyName>
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<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts</OutputPath>
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<DefineConstants>NET_CORE</DefineConstants>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DefineConstants>NET_CORE;TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>NET_CORE;TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>NET_CORE;DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OneSky, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\..\Binaries\DotNET\OneSky.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
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<ItemGroup>
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<Compile Remove="obj\**" />
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<EmbeddedResource Remove="obj\**" />
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<None Remove="obj\**" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\DotNETCommon\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\DotNETCommon\DotNETUtilities\DotNETUtilitiesCore.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildToolCore.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\Localization\Localization.Automation.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
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<PackageReference Include="System.Net.Http" Version="4.3.4" />
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<PackageReference Include="System.Drawing.Common" Version="4.7.0" />
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<PackageReference Include="AWSSDK.S3" Version="3.3.113.2" />
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</ItemGroup>
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</Project> |