Files
UnrealEngineUWP/Engine/Config/BaseGame.ini
Jamie Dale 5c98d9a52d Prevented the crash reporter being packaged in external code-based projects
The crash reporter used to get packaged (via the editor) for all projects.

This change makes it only get packaged for blueprint or internal projects. External code-based projects won't have the crash reporter packaged, and it can also be excluded on a per-project basis via the IncludeCrashReporter project packaging setting.

ReviewedBy Jaroslaw.Surowiec

[CL 2383355 by Jamie Dale in Main branch]
2014-12-10 09:03:15 -05:00

92 lines
2.1 KiB
INI

[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
[/Script/Engine.GameMode]
InactivePlayerStateLifeSpan=300
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
MaxIdleTime=+0.0
DefaultMaxTimeMargin=+0.0
TimeMarginSlack=+1.35
DefaultMinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectVersion=
Homepage=
SupportContact=
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=True
UsePakFile=True
bGenerateChunks=False
IncludePrerequisites=True
UseOBB_InAPK=False
IncludeCrashReporter=True
InternationalizationPreset=English
+CulturesToStage=en
[/Script/Engine.HUD]
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI
[/Script/Engine.PlayerController]
InteractDistance=512
InputYawScale=2.5
InputPitchScale=-1.75
InputRollScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
+EnabledPlugins="ExampleDeviceProfileSelector"
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=90
[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
LoSHearingRange=1500
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'