Files
UnrealEngineUWP/Engine/Source/Programs/UHTLite/Private/UnrealHeaderToolStats.cpp
fredric echols f4616d9ac0 Branching UHT to UHTLite:
//UE5/Main/Engine/Source/Programs/UnrealHeaderTool/...

to //UE5/Main/Engine/Source/Programs/UHTLite/...

UHTLite is a long-term refactor of UHT for performance and maintainability.

[CL 14201596 by fredric echols in ue5-main branch]
2020-08-27 14:09:23 -04:00

16 lines
348 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnrealHeaderToolStats.h"
FUnrealHeaderToolStats GUnrealHeaderToolStats;
FUnrealHeaderToolStats& FUnrealHeaderToolStats::Get()
{
return GUnrealHeaderToolStats;
}
double& FUnrealHeaderToolStats::GetCounter(const FName& Key)
{
return GUnrealHeaderToolStats.Counters.FindOrAdd(Key);
}