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Disable normal-culling when casting a shadow ray from geometry with hair material. Use proxy light direction and hair tangent direction to reconstruct a plausible normal for ray biasing. #rb none [FYI] charles.derousiers #jira ue-77320 #ROBOMERGE-SOURCE: CL 7311835 in //UE4/Release-4.23/... #ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989) [CL 7311839 by patrick kelly in Main branch]