Files
UnrealEngineUWP/Engine/Shaders
patrick kelly 432bd01a85 Cherry-pick 7308853
Disable normal-culling when casting a shadow ray from geometry with hair material.
Use proxy light direction and hair tangent direction to reconstruct a plausible normal for ray biasing.

#rb none
[FYI] charles.derousiers
#jira ue-77320

#ROBOMERGE-SOURCE: CL 7311835 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7311839 by patrick kelly in Main branch]
2019-07-15 16:23:21 -04:00
..
2019-07-15 16:23:21 -04:00