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UnrealEngineUWP
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0de65e95bdc427fbfb188eee4f1bbdce72fac535
UnrealEngineUWP
/
Engine
/
Source
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Programs
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SymbolDebugger
History
Ben Marsh
0de65e95bd
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
...
[CL 2499917 by Ben Marsh in Main branch]
2015-04-02 11:09:01 -04:00
..
Private
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
Public
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Resources
/Windows
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SymbolDebugger.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SymbolDebugger.Target.cs
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
2015-04-02 11:09:01 -04:00