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0de65e95bdc427fbfb188eee4f1bbdce72fac535
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger
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Ben Marsh 0de65e95bd Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
[CL 2499917 by Ben Marsh in Main branch]
2015-04-02 11:09:01 -04:00
..
Private
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
Public
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Resources/Windows
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SymbolDebugger.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SymbolDebugger.Target.cs
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
2015-04-02 11:09:01 -04:00
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