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0de65e95bdc427fbfb188eee4f1bbdce72fac535
UnrealEngineUWP
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Engine
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Ben Marsh
0de65e95bd
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
...
[CL 2499917 by Ben Marsh in Main branch]
2015-04-02 11:09:01 -04:00
..
Developer
[INTEGRATE] Merging using UE4-To-UE4-LauncherDev, integrate all from LauncherDev up to cl 2499790, more party changes portal related bug fixes
2015-04-02 11:07:03 -04:00
Editor
Autosaving is now prevented if the user makes any interation in the last 15 seconds. This is to avoid annoying autosave pop ups happening instantly after a user finishes interacting
2015-04-02 11:00:34 -04:00
Programs
Deprecate bBuildAdditionalConsoleApplication from LinkEnvironment, and move it to UEBuildBinaryConfiguration instead - it's not actually used by anything that does linking; it's a higher level behavior. The default is now false, which mirrors the only use case we had for it (and removes a hack for checking UEBuildConfiguration.bBuildEditor).
2015-04-02 11:09:01 -04:00
Runtime
[INTEGRATE] Merging using UE4-To-UE4-LauncherDev, integrate all from LauncherDev up to cl 2499790, more party changes portal related bug fixes
2015-04-02 11:07:03 -04:00
ThirdParty
[INTEGRATE] Merging using UE4-To-UE4-LauncherDev, integrate all up to cl 2496104 from the LauncherDev branch. updated friends and chat module, lib curl updates, portal related fixes
2015-04-02 09:42:37 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00