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827 lines
30 KiB
C#
827 lines
30 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using AutomationTool;
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using UnrealBuildTool;
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namespace Rocket
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{
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public class RocketBuild : GUBP.GUBPNodeAdder
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{
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static readonly string[] CurrentTemplates =
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{
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"TP_FirstPerson",
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"TP_FirstPersonBP",
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"TP_Flying",
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"TP_FlyingBP",
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"TP_Rolling",
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"TP_RollingBP",
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"TP_SideScroller",
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"TP_SideScrollerBP",
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"TP_ThirdPerson",
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"TP_ThirdPersonBP",
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"TP_TopDown",
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"TP_TopDownBP",
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"TP_TwinStick",
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"TP_TwinStickBP",
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"TP_Vehicle",
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"TP_VehicleBP",
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"TP_Puzzle",
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"TP_PuzzleBP",
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"TP_2DSideScroller",
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"TP_2DSideScrollerBP",
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"TP_VehicleAdv",
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"TP_VehicleAdvBP",
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};
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static readonly string[] CurrentFeaturePacks =
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{
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"FP_FirstPerson",
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"FP_FirstPersonBP",
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"TP_Flying",
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"TP_FlyingBP",
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"TP_Rolling",
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"TP_RollingBP",
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"TP_SideScroller",
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"TP_SideScrollerBP",
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"TP_ThirdPerson",
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"TP_ThirdPersonBP",
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"TP_TopDown",
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"TP_TopDownBP",
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"TP_TwinStick",
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"TP_TwinStickBP",
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"TP_Vehicle",
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"TP_VehicleBP",
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"TP_Puzzle",
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"TP_PuzzleBP",
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"TP_2DSideScroller",
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"TP_2DSideScrollerBP",
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"TP_VehicleAdv",
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"TP_VehicleAdvBP",
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"StarterContent",
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"MobileStarterContent"
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};
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public RocketBuild()
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{
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}
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public override void AddNodes(GUBP bp, UnrealTargetPlatform HostPlatform)
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{
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if(!bp.BranchOptions.bNoInstalledEngine)
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{
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// Get the promotable node, so we can add additional dependencies to it
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GUBP.GUBPNode PromotableNode = bp.FindNode(GUBP.SharedAggregatePromotableNode.StaticGetFullName());
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// Get the output paths for the installed engine
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string InstallDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "Engine", CommandUtils.GetGenericPlatformName(HostPlatform));
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string SymbolsDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "Engine", CommandUtils.GetGenericPlatformName(HostPlatform) + "Symbols");
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// Find all the target platforms for this host platform
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List<UnrealTargetPlatform> TargetPlatforms = GetTargetPlatforms(bp, HostPlatform);
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// Get a list of all the code target platforms
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List<UnrealTargetPlatform> CodeTargetPlatforms = new List<UnrealTargetPlatform>();
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foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms)
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{
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if(IsCodeTargetPlatform(HostPlatform, TargetPlatform))
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{
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CodeTargetPlatforms.Add(TargetPlatform);
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}
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}
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// Add the aggregate node for the whole install, if there isn't one already
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if(!bp.HasNode(RocketAggregateNode.StaticGetFullName()))
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{
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bp.AddNode(new RocketAggregateNode());
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}
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// Add a dependency on this platform finishing
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RocketAggregateNode AggNode = (RocketAggregateNode)bp.FindNode(RocketAggregateNode.StaticGetFullName());
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// Copy to output folders
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AggNode.AddDependency(bp.AddNode(new CopyInstalledEditorNode(bp, HostPlatform, InstallDir)));
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AggNode.AddDependency(bp.AddNode(new CopyInstalledPlatformsNode(bp, HostPlatform, TargetPlatforms, CodeTargetPlatforms, InstallDir, CurrentFeaturePacks, CurrentTemplates)));
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AggNode.AddDependency(bp.AddNode(new CopyInstalledDerivedDataNode(HostPlatform, GetCookPlatforms(HostPlatform, TargetPlatforms), CurrentFeaturePacks, InstallDir)));
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AggNode.AddDependency(bp.AddNode(new CopyInstalledSymbolsNode(bp, HostPlatform, CodeTargetPlatforms, SymbolsDir)));
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// Add the aggregate node for the entire install
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AggNode.AddDependency(bp.AddNode(new BuildInstalledEngineNode(HostPlatform, InstallDir, SymbolsDir)));
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PromotableNode.AddDependency(BuildInstalledEngineNode.StaticGetFullName(HostPlatform));
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// Add a node for GitHub promotions
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if(HostPlatform == UnrealTargetPlatform.Win64)
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{
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string GitConfigRelativePath = "Engine/Build/Git/UnrealBot.ini";
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if(CommandUtils.FileExists(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GitConfigRelativePath)))
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{
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bp.AddNode(new BuildGitPromotable(bp, HostPlatform, GitConfigRelativePath));
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PromotableNode.AddDependency(BuildGitPromotable.StaticGetFullName(HostPlatform));
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}
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}
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}
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}
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public static List<UnrealTargetPlatform> GetTargetPlatforms(GUBP bp, UnrealTargetPlatform HostPlatform)
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{
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List<UnrealTargetPlatform> TargetPlatforms = new List<UnrealTargetPlatform>();
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if(!bp.ParseParam("NoPlatforms"))
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{
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TargetPlatforms.Add(HostPlatform);
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if(HostPlatform == UnrealTargetPlatform.Win64)
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{
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TargetPlatforms.Add(UnrealTargetPlatform.Win32);
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}
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if(!bp.ParseParam("NoAndroid"))
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{
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TargetPlatforms.Add(UnrealTargetPlatform.Android);
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}
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if(!bp.ParseParam("NoIOS"))
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{
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TargetPlatforms.Add(UnrealTargetPlatform.IOS);
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}
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if(!bp.ParseParam("NoLinux") && HostPlatform == UnrealTargetPlatform.Win64)
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{
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TargetPlatforms.Add(UnrealTargetPlatform.Linux);
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}
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if(!bp.ParseParam("NoHTML5") && HostPlatform == UnrealTargetPlatform.Win64)
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{
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TargetPlatforms.Add(UnrealTargetPlatform.HTML5);
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}
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TargetPlatforms.RemoveAll(x => !bp.ActivePlatforms.Contains(x));
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}
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return TargetPlatforms;
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}
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public static string GetCookPlatforms(UnrealTargetPlatform HostPlatform, IEnumerable<UnrealTargetPlatform> TargetPlatforms)
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{
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// Always include the editor platform for cooking
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List<string> CookPlatforms = new List<string>();
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CookPlatforms.Add(Platform.Platforms[HostPlatform].GetEditorCookPlatform());
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// Add all the target platforms
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foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms)
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{
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if(TargetPlatform == UnrealTargetPlatform.Android)
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{
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CookPlatforms.Add(Platform.Platforms[TargetPlatform].GetCookPlatform(false, false, "ATC"));
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}
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else
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{
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CookPlatforms.Add(Platform.Platforms[TargetPlatform].GetCookPlatform(false, false, ""));
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}
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}
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return CommandUtils.CombineCommandletParams(CookPlatforms.Distinct().ToArray());
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}
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public static bool ShouldDoSeriousThingsLikeP4CheckinAndPostToMCP()
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{
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return CommandUtils.P4Enabled && CommandUtils.AllowSubmit && !GUBP.bPreflightBuild; // we don't do serious things in a preflight
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}
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public static UnrealTargetPlatform GetSourceHostPlatform(GUBP bp, UnrealTargetPlatform HostPlatform, UnrealTargetPlatform TargetPlatform)
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{
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if (TargetPlatform == UnrealTargetPlatform.Android && HostPlatform == UnrealTargetPlatform.Mac && bp.HostPlatforms.Contains(UnrealTargetPlatform.Win64))
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{
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return UnrealTargetPlatform.Win64;
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}
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if(TargetPlatform == UnrealTargetPlatform.IOS && HostPlatform == UnrealTargetPlatform.Win64 && bp.HostPlatforms.Contains(UnrealTargetPlatform.Mac))
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{
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return UnrealTargetPlatform.Mac;
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}
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return HostPlatform;
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}
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public static bool IsCodeTargetPlatform(UnrealTargetPlatform HostPlatform, UnrealTargetPlatform TargetPlatform)
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{
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if(TargetPlatform == UnrealTargetPlatform.Linux)
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{
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return false;
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}
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if(HostPlatform == UnrealTargetPlatform.Win64 && TargetPlatform == UnrealTargetPlatform.IOS)
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{
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return false;
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}
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return true;
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}
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}
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public class BuildGitPromotable : GUBP.HostPlatformNode
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{
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string ConfigRelativePath;
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public BuildGitPromotable(GUBP bp, UnrealTargetPlatform HostPlatform, string InConfigRelativePath) : base(HostPlatform)
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{
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ConfigRelativePath = InConfigRelativePath;
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foreach(UnrealTargetPlatform OtherHostPlatform in bp.HostPlatforms)
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{
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AddDependency(GUBP.RootEditorNode.StaticGetFullName(OtherHostPlatform));
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AddDependency(GUBP.ToolsNode.StaticGetFullName(OtherHostPlatform));
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AddDependency(GUBP.InternalToolsNode.StaticGetFullName(OtherHostPlatform));
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}
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SingleTargetProperties VersionSelector = bp.Branch.FindProgram("UnrealVersionSelector");
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if (VersionSelector.Rules != null)
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{
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AddDependency(GUBP.SingleInternalToolsNode.StaticGetFullName(UnrealTargetPlatform.Win64, VersionSelector));
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}
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}
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public static string StaticGetFullName(UnrealTargetPlatform HostPlatform)
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{
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return "BuildGitPromotable" + StaticGetHostPlatformSuffix(HostPlatform);
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}
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public override string GetFullName()
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{
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return StaticGetFullName(HostPlatform);
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}
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public override void DoBuild(GUBP bp)
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{
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// Create a filter for all the promoted binaries
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FileFilter PromotableFilter = new FileFilter();
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CopyNode.AddFilesToFilter(PromotableFilter, AllDependencyBuildProducts, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include);
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PromotableFilter.AddRulesFromFile(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, ConfigRelativePath), "promotable");
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CopyNode.ExcludeConfidentialFolders(PromotableFilter);
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// Copy everything that matches the filter to the promotion folder
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string PromotableFolder = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "GitPromotable");
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CommandUtils.DeleteDirectoryContents(PromotableFolder);
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string[] PromotableFiles = CopyNode.CopyFolder(CommandUtils.CmdEnv.LocalRoot, PromotableFolder, PromotableFilter);
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BuildProducts = new List<string>(PromotableFiles);
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}
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}
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public class CopySymbolsNode : GUBP.HostPlatformNode
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{
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public string OutputDirectory;
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public bool bAddToBuildProducts;
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public CopySymbolsNode(UnrealTargetPlatform HostPlatform, string InOutputDirectory, bool bInAddToBuildProducts) : base(HostPlatform)
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{
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OutputDirectory = InOutputDirectory;
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bAddToBuildProducts = bInAddToBuildProducts;
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AgentSharingGroup = "BuildMinimalInstall" + StaticGetHostPlatformSuffix(HostPlatform);
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}
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public override void DoBuild(GUBP bp)
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{
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BuildProducts = new List<string>();
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// Make a lookup for all the known debug extensions, and filter all the dependency build products against that
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HashSet<string> DebugExtensions = new HashSet<string>(Platform.Platforms.Values.SelectMany(x => x.GetDebugFileExtentions()).Distinct().ToArray(), StringComparer.InvariantCultureIgnoreCase);
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foreach(string InputFileName in AllDependencyBuildProducts)
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{
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string Extension = Path.GetExtension(InputFileName);
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if(DebugExtensions.Contains(Extension))
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{
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string OutputFileName = CommandUtils.MakeRerootedFilePath(InputFileName, CommandUtils.CmdEnv.LocalRoot, OutputDirectory);
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CommandUtils.CopyFile(InputFileName, OutputFileName);
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if(bAddToBuildProducts)
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{
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BuildProducts.Add(OutputFileName);
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}
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}
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}
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// Add a dummy build product if we're not adding all the files we copied
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if(!bAddToBuildProducts)
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{
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SaveRecordOfSuccessAndAddToBuildProducts();
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}
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}
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}
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public class CopyInstalledSymbolsNode : CopySymbolsNode
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{
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public CopyInstalledSymbolsNode(GUBP bp, UnrealTargetPlatform HostPlatform, IEnumerable<UnrealTargetPlatform> TargetPlatforms, string OutputDirectory)
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: base(HostPlatform, OutputDirectory, false)
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{
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AddDependency(GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform));
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AddDependency(GUBP.RootEditorNode.StaticGetFullName(HostPlatform));
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AddDependency(GUBP.ToolsNode.StaticGetFullName(HostPlatform));
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foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms)
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{
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UnrealTargetPlatform SourceHostPlatform = CopyInstalledPlatformsNode.GetSourceHostPlatform(bp, HostPlatform, TargetPlatform);
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AddDependency(GUBP.GamePlatformMonolithicsNode.StaticGetFullName(SourceHostPlatform, bp.Branch.BaseEngineProject, TargetPlatform, Precompiled: true));
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}
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}
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public static string StaticGetFullName(UnrealTargetPlatform HostPlatform)
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{
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return "CopyEngineSymbols" + StaticGetHostPlatformSuffix(HostPlatform);
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}
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public override string GetFullName()
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{
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return StaticGetFullName(HostPlatform);
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}
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}
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public class CopyNode : GUBP.HostPlatformNode
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{
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public CopyNode(UnrealTargetPlatform InHostPlatform) : base(InHostPlatform)
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{
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}
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static IEnumerable<string> FindBuildProducts(GUBP bp, string NodeName)
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{
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GUBP.GUBPNode Node = bp.FindNode(NodeName);
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if (Node == null)
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{
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throw new AutomationException("Couldn't find node '{0}'", NodeName);
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}
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return Node.BuildProducts;
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}
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static IEnumerable<string> MakeRerootedFilePaths(IEnumerable<string> FileNames, string SourceDir, string TargetDir)
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{
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foreach(string FileName in FileNames)
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{
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yield return CommandUtils.MakeRerootedFilePath(Path.GetFullPath(FileName), SourceDir, TargetDir);
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}
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}
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public static void AddFileToFilter(FileFilter Filter, string FileName, FileFilterType Type)
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{
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AddFileToFilter(Filter, FileName, CommandUtils.CmdEnv.LocalRoot, Type);
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}
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public static void AddFileToFilter(FileFilter Filter, string FileName, string BaseDirectoryName, FileFilterType Type)
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{
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Filter.AddRule("/" + CommandUtils.StripBaseDirectory(Path.GetFullPath(FileName), BaseDirectoryName), Type);
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}
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public static void AddFilesToFilter(FileFilter Filter, IEnumerable<string> FileNames, FileFilterType Type)
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{
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AddFilesToFilter(Filter, FileNames, CommandUtils.CmdEnv.LocalRoot, Type);
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}
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public static void AddFilesToFilter(FileFilter Filter, IEnumerable<string> FileNames, string BaseDirectoryName, FileFilterType Type)
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{
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foreach (string FileName in FileNames)
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{
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AddFileToFilter(Filter, FileName, BaseDirectoryName, Type);
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}
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}
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public static void AddNodeToFilter(FileFilter Filter, GUBP bp, string NodeName, FileFilterType Type)
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{
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AddNodeToFilter(Filter, bp, NodeName, CommandUtils.CmdEnv.LocalRoot, Type);
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}
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public static void AddNodeToFilter(FileFilter Filter, GUBP bp, string NodeName, string BaseDirectoryName, FileFilterType Type)
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{
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GUBP.GUBPNode Node = bp.FindNode(NodeName);
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if(Node == null)
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{
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throw new AutomationException("Couldn't find node '{0}'", NodeName);
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}
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AddFilesToFilter(Filter, Node.BuildProducts, BaseDirectoryName, Type);
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}
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public static void ExcludeConfidentialPlatforms(FileFilter Filter)
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{
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// Exclude platforms that can't be redistributed without an NDA
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Filter.Exclude(".../PS4/...");
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Filter.Exclude(".../XboxOne/...");
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}
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public static void ExcludeConfidentialFolders(FileFilter Filter)
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{
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// Exclude standard folders
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Filter.Exclude(".../EpicInternal/...");
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Filter.Exclude(".../CarefullyRedist/...");
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Filter.Exclude(".../NotForLicensees/...");
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Filter.Exclude(".../NoRedist/...");
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}
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public static string[] CopyFolder(string SourceDir, string TargetDir, FileFilter Filter)
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{
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// Filter all the relative paths
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CommandUtils.Log("Applying filter to {0}...", SourceDir);
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string[] RelativePaths = Filter.ApplyToDirectory(SourceDir).ToArray();
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return CopyFolder(SourceDir, TargetDir, RelativePaths);
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}
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public static string[] CopyFolder(string SourceDir, string TargetDir, IEnumerable<string> RelativePaths)
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{
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// Find all the source and target filenames, removing any symlinks.
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List<string> SourceFileNames = new List<string>();
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List<string> TargetFileNames = new List<string>();
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foreach(string RelativePath in RelativePaths)
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{
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string SourceFileName = CommandUtils.CombinePaths(SourceDir, RelativePath);
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if(!File.GetAttributes(SourceFileName).HasFlag(FileAttributes.ReparsePoint))
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{
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SourceFileNames.Add(SourceFileName);
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TargetFileNames.Add(CommandUtils.CombinePaths(TargetDir, RelativePath));
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}
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}
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// Copy them all over
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string[] TargetFileNamesArray = TargetFileNames.ToArray();
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CommandUtils.Log("Copying {0} files to {1}...", SourceFileNames.Count, TargetDir);
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CommandUtils.ThreadedCopyFiles(SourceFileNames.ToArray(), TargetFileNamesArray);
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return TargetFileNamesArray;
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}
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public static void StripSymbols(UnrealTargetPlatform TargetPlatform, IEnumerable<string> FileNames)
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{
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if(TargetPlatform == UnrealTargetPlatform.Win32 || TargetPlatform == UnrealTargetPlatform.Win64)
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{
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string PDBCopyPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86), "MSBuild", "Microsoft", "VisualStudio", "v12.0", "AppxPackage", "PDBCopy.exe");
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foreach(string FileName in FileNames)
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{
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string TempFileName = FileName + ".stripped";
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CommandUtils.Run(PDBCopyPath, String.Format("{0} {1} -p", CommandUtils.MakePathSafeToUseWithCommandLine(FileName), CommandUtils.MakePathSafeToUseWithCommandLine(TempFileName)));
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CommandUtils.DeleteFile(FileName);
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CommandUtils.RenameFile(TempFileName, FileName);
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}
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}
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else if(TargetPlatform == UnrealTargetPlatform.Android)
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{
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CommandUtils.LogWarning("Stripping has not yet been implemented for Android. Skipping files:");
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foreach (string FileName in FileNames)
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{
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CommandUtils.LogWarning(" {0}", FileName);
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}
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}
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else if(TargetPlatform == UnrealTargetPlatform.Linux)
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{
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CommandUtils.LogWarning("Stripping has not yet been implemented for Linux. Skipping files:");
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foreach (string FileName in FileNames)
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{
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CommandUtils.LogWarning(" {0}", FileName);
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}
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}
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else
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{
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if(FileNames.Any())
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{
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throw new AutomationException("Symbol stripping has not been implemented for {0}", TargetPlatform.ToString());
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}
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}
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}
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}
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public class CopyInstalledEditorNode : CopyNode
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{
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string TargetDir;
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public CopyInstalledEditorNode(GUBP bp, UnrealTargetPlatform InHostPlatform, string InTargetDir)
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: base(InHostPlatform)
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{
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TargetDir = InTargetDir;
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AddDependency(GUBP.VersionFilesNode.StaticGetFullName());
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AddDependency(GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform));
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AddDependency(GUBP.RootEditorNode.StaticGetFullName(HostPlatform));
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AddDependency(GUBP.ToolsNode.StaticGetFullName(HostPlatform));
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|
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// Add win64 tools on Mac, to get the win64 build of UBT and UAT
|
|
if (HostPlatform == UnrealTargetPlatform.Mac && bp.HostPlatforms.Contains(UnrealTargetPlatform.Win64))
|
|
{
|
|
AddDependency(GUBP.ToolsForCompileNode.StaticGetFullName(UnrealTargetPlatform.Win64));
|
|
}
|
|
|
|
AgentSharingGroup = "BuildMinimalInstall" + StaticGetHostPlatformSuffix(HostPlatform);
|
|
}
|
|
|
|
public override int CISFrequencyQuantumShift(GUBP bp)
|
|
{
|
|
return base.CISFrequencyQuantumShift(bp) + 2;
|
|
}
|
|
|
|
public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform)
|
|
{
|
|
return "CopyEditor" + StaticGetHostPlatformSuffix(InHostPlatform);
|
|
}
|
|
|
|
public override string GetFullName()
|
|
{
|
|
return StaticGetFullName(HostPlatform);
|
|
}
|
|
|
|
public override void DoBuild(GUBP bp)
|
|
{
|
|
FileFilter Filter = new FileFilter();
|
|
|
|
// Include all the editor products
|
|
AddNodeToFilter(Filter, bp, GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform), FileFilterType.Include);
|
|
AddNodeToFilter(Filter, bp, GUBP.RootEditorNode.StaticGetFullName(HostPlatform), FileFilterType.Include);
|
|
AddNodeToFilter(Filter, bp, GUBP.ToolsNode.StaticGetFullName(HostPlatform), FileFilterType.Include);
|
|
|
|
// Include all the standard rules
|
|
string RulesFileName = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini");
|
|
Filter.AddRulesFromFile(RulesFileName, "CopyEditor", HostPlatform.ToString());
|
|
|
|
// Add the final exclusions for legal reasons.
|
|
ExcludeConfidentialPlatforms(Filter);
|
|
ExcludeConfidentialFolders(Filter);
|
|
|
|
// Wipe the target directory and copy all the files over
|
|
CommandUtils.DeleteDirectoryContents(TargetDir);
|
|
|
|
// Copy everything over and add the result as build products
|
|
string[] TargetFileNames = CopyFolder(CommandUtils.CmdEnv.LocalRoot, TargetDir, Filter);
|
|
BuildProducts = new List<string>(TargetFileNames);
|
|
|
|
// Strip symbols from all the debug files
|
|
FileFilter StripFilter = new FileFilter();
|
|
StripFilter.AddRulesFromFile(RulesFileName, "StripEditor", HostPlatform.ToString());
|
|
StripSymbols(HostPlatform, StripFilter.ApplyTo(TargetDir, TargetFileNames));
|
|
|
|
// Write the default command line to the root of the output directory
|
|
string CommandLinePath = Path.Combine(TargetDir, "UE4CommandLine.txt");
|
|
File.WriteAllText(CommandLinePath, "-installedengine -rocket");
|
|
AddBuildProduct(CommandLinePath);
|
|
}
|
|
}
|
|
|
|
public class CopyInstalledPlatformsNode : CopyNode
|
|
{
|
|
List<UnrealTargetPlatform> TargetPlatforms;
|
|
List<UnrealTargetPlatform> CodeTargetPlatforms;
|
|
string InstallDir;
|
|
string[] CurrentFeaturePacks;
|
|
string[] CurrentTemplates;
|
|
|
|
public CopyInstalledPlatformsNode(GUBP bp, UnrealTargetPlatform InHostPlatform, List<UnrealTargetPlatform> InTargetPlatforms, List<UnrealTargetPlatform> InCodeTargetPlatforms, string InInstallDir, string[] InCurrentFeaturePacks, string[] InCurrentTemplates)
|
|
: base(InHostPlatform)
|
|
{
|
|
TargetPlatforms = new List<UnrealTargetPlatform>(InTargetPlatforms);
|
|
CodeTargetPlatforms = new List<UnrealTargetPlatform>(InCodeTargetPlatforms);
|
|
InstallDir = InInstallDir;
|
|
CurrentFeaturePacks = InCurrentFeaturePacks;
|
|
CurrentTemplates = InCurrentTemplates;
|
|
|
|
// copy the editor
|
|
AddDependency(CopyInstalledEditorNode.StaticGetFullName(HostPlatform));
|
|
|
|
// add all the feature packs
|
|
AddDependency(GUBP.MakeFeaturePacksNode.StaticGetFullName(GUBP.MakeFeaturePacksNode.GetDefaultBuildPlatform(bp)));
|
|
|
|
// Get all the external file lists. Android on Mac uses the same files as Win64.
|
|
foreach(UnrealTargetPlatform CodeTargetPlatform in CodeTargetPlatforms)
|
|
{
|
|
UnrealTargetPlatform SourceHostPlatform = GetSourceHostPlatform(bp, HostPlatform, CodeTargetPlatform);
|
|
AddDependency(GUBP.GamePlatformMonolithicsNode.StaticGetFullName(SourceHostPlatform, bp.Branch.BaseEngineProject, CodeTargetPlatform, Precompiled: true));
|
|
}
|
|
|
|
// Add win64 tools on Mac, to get the win64 build of IPP
|
|
if (HostPlatform == UnrealTargetPlatform.Mac && bp.HostPlatforms.Contains(UnrealTargetPlatform.Win64))
|
|
{
|
|
AddDependency(GUBP.ToolsNode.StaticGetFullName(UnrealTargetPlatform.Win64));
|
|
AddDependency(GUBP.ToolsForCompileNode.StaticGetFullName(UnrealTargetPlatform.Win64));
|
|
}
|
|
}
|
|
|
|
public static UnrealTargetPlatform GetSourceHostPlatform(GUBP bp, UnrealTargetPlatform HostPlatform, UnrealTargetPlatform TargetPlatform)
|
|
{
|
|
if(HostPlatform == UnrealTargetPlatform.Mac && TargetPlatform == UnrealTargetPlatform.Android && bp.HostPlatforms.Contains(UnrealTargetPlatform.Win64))
|
|
{
|
|
return UnrealTargetPlatform.Win64;
|
|
}
|
|
else
|
|
{
|
|
return HostPlatform;
|
|
}
|
|
}
|
|
|
|
public override int CISFrequencyQuantumShift(GUBP bp)
|
|
{
|
|
return base.CISFrequencyQuantumShift(bp) + 2;
|
|
}
|
|
|
|
public override float Priority()
|
|
{
|
|
return base.Priority() + 5.0f;
|
|
}
|
|
|
|
public override void DoBuild(GUBP bp)
|
|
{
|
|
FileFilter Filter = new FileFilter();
|
|
|
|
// Include the build dependencies for every code platform
|
|
foreach(UnrealTargetPlatform CodeTargetPlatform in CodeTargetPlatforms)
|
|
{
|
|
UnrealTargetPlatform SourceHostPlatform = GetSourceHostPlatform(bp, HostPlatform, CodeTargetPlatform);
|
|
string FileListPath = GUBP.GamePlatformMonolithicsNode.StaticGetBuildDependenciesPath(SourceHostPlatform, CodeTargetPlatform);
|
|
AddFilesToFilter(Filter, UnrealBuildTool.Utils.ReadClass<UnrealBuildTool.ExternalFileList>(FileListPath).FileNames, FileFilterType.Include);
|
|
}
|
|
|
|
// Add the monolithic binaries
|
|
foreach(UnrealTargetPlatform CodeTargetPlatform in CodeTargetPlatforms)
|
|
{
|
|
UnrealTargetPlatform SourceHostPlatform = GetSourceHostPlatform(bp, HostPlatform, CodeTargetPlatform);
|
|
AddNodeToFilter(Filter, bp, GUBP.GamePlatformMonolithicsNode.StaticGetFullName(SourceHostPlatform, bp.Branch.BaseEngineProject, CodeTargetPlatform, Precompiled: true), FileFilterType.Include);
|
|
}
|
|
|
|
// Include the feature packs
|
|
foreach(string CurrentFeaturePack in CurrentFeaturePacks)
|
|
{
|
|
BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(CurrentFeaturePack);
|
|
AddFileToFilter(Filter, GUBP.MakeFeaturePacksNode.GetOutputFile(Project), FileFilterType.Include);
|
|
}
|
|
|
|
// Include all the templates
|
|
foreach (string Template in CurrentTemplates)
|
|
{
|
|
BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(Template);
|
|
string TemplateRelativeDirectory = "/" + Utils.StripBaseDirectory(Path.GetDirectoryName(Project.FilePath), CommandUtils.CmdEnv.LocalRoot) + "/";
|
|
Filter.Include(TemplateRelativeDirectory + "/...");
|
|
Filter.Exclude(TemplateRelativeDirectory + "/.../Binaries/...");
|
|
Filter.Exclude(TemplateRelativeDirectory + "/.../Intermediate/...");
|
|
}
|
|
|
|
// Custom rules for all platforms
|
|
string RulesFileName = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini");
|
|
Filter.AddRulesFromFile(RulesFileName, "CopyTargetPlatforms", HostPlatform.ToString());
|
|
|
|
// Custom rules for each target platform
|
|
foreach(UnrealTargetPlatform TargetPlaform in TargetPlatforms)
|
|
{
|
|
string SectionName = String.Format("CopyTargetPlatform.{0}", TargetPlaform.ToString());
|
|
Filter.AddRulesFromFile(RulesFileName, SectionName, HostPlatform.ToString());
|
|
}
|
|
|
|
// Exclude any the files which have already been added by the CopyInstalledEditor node
|
|
AddNodeToFilter(Filter, bp, CopyInstalledEditorNode.StaticGetFullName(HostPlatform), FileFilterType.Exclude);
|
|
|
|
// Add the final exclusions for legal reasons.
|
|
ExcludeConfidentialPlatforms(Filter);
|
|
ExcludeConfidentialFolders(Filter);
|
|
|
|
// Copy all the files over
|
|
string[] TargetFileNames = CopyFolder(CommandUtils.CmdEnv.LocalRoot, InstallDir, Filter);
|
|
BuildProducts = new List<string>(TargetFileNames);
|
|
|
|
// Strip symbols from any of the build products
|
|
foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms)
|
|
{
|
|
FileFilter StripFilter = new FileFilter();
|
|
StripFilter.AddRulesFromFile(RulesFileName, String.Format("StripTargetPlatform.{0}", TargetPlatform.ToString()), HostPlatform.ToString());
|
|
StripSymbols(TargetPlatform, StripFilter.ApplyTo(InstallDir, TargetFileNames));
|
|
}
|
|
}
|
|
|
|
public override string RootIfAnyForTempStorage() // this saves a bit of path space for temp storage
|
|
{
|
|
return InstallDir;
|
|
}
|
|
|
|
public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform)
|
|
{
|
|
return "CopyPlatforms" + StaticGetHostPlatformSuffix(InHostPlatform);
|
|
}
|
|
|
|
public override string GetFullName()
|
|
{
|
|
return StaticGetFullName(HostPlatform);
|
|
}
|
|
}
|
|
|
|
public class CopyInstalledDerivedDataNode : GUBP.HostPlatformNode
|
|
{
|
|
string TargetPlatforms;
|
|
string InstallDir;
|
|
string[] ProjectNames;
|
|
|
|
public CopyInstalledDerivedDataNode(UnrealTargetPlatform InHostPlatform, string InTargetPlatforms, string[] InProjectNames, string InInstallDir)
|
|
: base(InHostPlatform)
|
|
{
|
|
TargetPlatforms = InTargetPlatforms;
|
|
ProjectNames = InProjectNames;
|
|
InstallDir = InInstallDir;
|
|
|
|
AddDependency(CopyInstalledEditorNode.StaticGetFullName(HostPlatform));
|
|
AgentSharingGroup = "BuildMinimalInstall" + StaticGetHostPlatformSuffix(InHostPlatform);
|
|
}
|
|
|
|
public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform)
|
|
{
|
|
return "CopyDerivedData" + StaticGetHostPlatformSuffix(InHostPlatform);
|
|
}
|
|
|
|
public override int CISFrequencyQuantumShift(GUBP bp)
|
|
{
|
|
return base.CISFrequencyQuantumShift(bp) + 2;
|
|
}
|
|
|
|
public override string GetFullName()
|
|
{
|
|
return StaticGetFullName(HostPlatform);
|
|
}
|
|
|
|
public override void DoBuild(GUBP bp)
|
|
{
|
|
// Remove any existing DDP file
|
|
string OutputFileName = CommandUtils.CombinePaths(InstallDir, "Engine/DerivedDataCache/Compressed.ddp");
|
|
if(CommandUtils.FileExists(OutputFileName))
|
|
{
|
|
CommandUtils.DeleteFile(OutputFileName);
|
|
}
|
|
|
|
// Enumerate all the files in the install directory. We'll remove everything in this list that's not a build product once we're done.
|
|
string[] InitialFiles = Directory.EnumerateFiles(InstallDir, "*", SearchOption.AllDirectories).ToArray();
|
|
|
|
// Generate DDC for all the non-code projects. We don't necessarily have editor DLLs for the code projects, but they should be the same as their blueprint counterparts.
|
|
foreach(string ProjectName in ProjectNames)
|
|
{
|
|
BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(ProjectName);
|
|
if(!Project.Properties.bIsCodeBasedProject)
|
|
{
|
|
string InstalledProjectPath = CommandUtils.MakeRerootedFilePath(Project.FilePath, CommandUtils.CmdEnv.LocalRoot, InstallDir);
|
|
if(!CommandUtils.FileExists(InstalledProjectPath))
|
|
{
|
|
CommandUtils.CopyFile(Project.FilePath, InstalledProjectPath);
|
|
}
|
|
CommandUtils.Log("Running RocketEditor to generate engine DDC data for {0} on {1}", InstalledProjectPath, TargetPlatforms);
|
|
CommandUtils.DDCCommandlet(InstalledProjectPath, CommandUtils.GetEditorCommandletExe(InstallDir, HostPlatform), null, TargetPlatforms, "-fill -DDC=CreateInstalledEnginePak -MergePaks");
|
|
}
|
|
}
|
|
|
|
// Create the list of DDC build products
|
|
BuildProducts = new List<string>();
|
|
BuildProducts.Add(OutputFileName);
|
|
|
|
// Remove all the files all the temporary files that can be removed
|
|
SortedSet<string> TemporaryFiles = new SortedSet<string>(Directory.EnumerateFiles(InstallDir, "*", SearchOption.AllDirectories));
|
|
TemporaryFiles.ExceptWith(InitialFiles);
|
|
TemporaryFiles.ExceptWith(BuildProducts.Select(x => Path.GetFullPath(x)));
|
|
foreach(string TemporaryFile in TemporaryFiles)
|
|
{
|
|
CommandUtils.DeleteFile(TemporaryFile);
|
|
}
|
|
|
|
// Remove any empty directories left over
|
|
foreach(string DirectoryName in Directory.EnumerateDirectories(InstallDir, "*", SearchOption.AllDirectories).OrderByDescending(x => x.Length))
|
|
{
|
|
if(!Directory.EnumerateFileSystemEntries(DirectoryName).GetEnumerator().MoveNext())
|
|
{
|
|
try { Directory.Delete(DirectoryName); } catch(Exception){ }
|
|
}
|
|
}
|
|
}
|
|
|
|
public override float Priority()
|
|
{
|
|
return base.Priority() + 55.0f;
|
|
}
|
|
}
|
|
|
|
public class BuildInstalledEngineNode : GUBP.HostPlatformAggregateNode
|
|
{
|
|
public readonly string InstallDir;
|
|
public readonly string SymbolsDir;
|
|
|
|
public BuildInstalledEngineNode(UnrealTargetPlatform InHostPlatform, string InInstallDir, string InSymbolsDir)
|
|
: base(InHostPlatform)
|
|
{
|
|
InstallDir = InInstallDir;
|
|
SymbolsDir = InSymbolsDir;
|
|
|
|
AddDependency(CopyInstalledEditorNode.StaticGetFullName(InHostPlatform));
|
|
AddDependency(CopyInstalledPlatformsNode.StaticGetFullName(InHostPlatform));
|
|
AddDependency(CopyInstalledDerivedDataNode.StaticGetFullName(InHostPlatform));
|
|
AddDependency(CopyInstalledSymbolsNode.StaticGetFullName(InHostPlatform));
|
|
}
|
|
|
|
public static string StaticGetFullName(UnrealTargetPlatform InHostPlatform)
|
|
{
|
|
return "BuildInstalledEngine" + StaticGetHostPlatformSuffix(InHostPlatform);
|
|
}
|
|
|
|
public override string GetFullName()
|
|
{
|
|
return StaticGetFullName(HostPlatform);
|
|
}
|
|
}
|
|
|
|
public class RocketAggregateNode : GUBP.AggregateNode
|
|
{
|
|
public RocketAggregateNode()
|
|
{
|
|
}
|
|
public static string StaticGetFullName()
|
|
{
|
|
return "Rocket_Aggregate";
|
|
}
|
|
public override string GetFullName()
|
|
{
|
|
return StaticGetFullName();
|
|
}
|
|
}
|
|
}
|