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UnrealEngineUWP
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Engine
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Core
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Windows
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Arne Schober
5305cb98e9
U5 - undoing accidental checked-in test code
...
#fyi Marc.Audy [CL 15669416 by Arne Schober in ue5-main branch]
2021-03-10 16:20:45 -04:00
..
MinimalWindowsApi.cpp
Fix missing return
2020-11-06 22:16:35 -04:00
WindowsAsyncIO.h
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
2020-06-23 18:40:00 -04:00
WindowsCriticalSection.cpp
…
WindowsErrorOutputDevice.cpp
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
WindowsEvent.h
…
WindowsEventLogOutputDevice.cpp
…
WindowsPlatformAtomics.cpp
…
WindowsPlatformCrashContext.cpp
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
WindowsPlatformFile.cpp
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
WindowsPlatformMemory.cpp
Add a "Process Diagnostics" flags word that enumerates the presence of various performance-impacting engine and platform diagnostics.
2021-02-24 18:23:34 -04:00
WindowsPlatformMisc.cpp
U5 - undoing accidental checked-in test code
2021-03-10 16:20:45 -04:00
WindowsPlatformNamedPipe.cpp
…
WindowsPlatformOutputDevices.cpp
…
WindowsPlatformProcess.cpp
UE5EA - Clang compile fix
2021-03-08 17:16:28 -04:00
WindowsPlatformStackWalk.cpp
On Windows, fixed CRC (out of process mode for Editor) generating an incomplete portable callstack when the crash occurred because a null function pointer was invoked
2021-02-04 14:06:44 -04:00
WindowsPlatformTime.cpp
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
2021-02-03 14:57:28 -04:00
WindowsRunnableThread.cpp
U5 - Implement ProcessorGroup support to enable more than 64 cores on Windows.
2021-02-08 19:24:49 -04:00
WindowsRunnableThread.h
U5 - Implement ProcessorGroup support to enable more than 64 cores on Windows.
2021-02-08 19:24:49 -04:00