Files
UnrealEngineUWP/Engine/Source/Runtime/Core
paul chipchase 2f83d98619 Add an overload to the /= operator for FString that is compatible with FStringView/TStringBuilder/FString and removed the FString specific /= operator.
- To maintain backwards compatibility an overload for non TCHAR raw string types has also been added which will be converted to the correct format via a temp FString first.
  - Fixed cases of Fstring /= char* found in AndroidPlatformFile.cpp and PythonScriptPluginPreload.cpp
- Added unit tests for the /= operator when passing in TCHAR*, ANSICHAR*, FString, FStringView and TStringBuilder in various forms.
- Changed GetNumfor TStringBuilderBase to return int32 (which is what TStringBuilderBase::Len() returns anyway) rather than SIZE_T to prevent compiler warnings about casting types.

#rb Steve.Robb

[CL 15674959 by paul chipchase in ue5-main branch]
2021-03-11 04:03:02 -04:00
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