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162 lines
4.1 KiB
C++
162 lines
4.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/StringView.h"
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#include "DerivedDataPayload.h"
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#include "IO/IoHash.h"
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#include "Misc/StringBuilder.h"
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#include "Templates/TypeHash.h"
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namespace UE
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{
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namespace DerivedData
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Private
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{
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struct FCacheBucketName { const TCHAR* Name; };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* An alphanumeric identifier that groups related cache records.
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*
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* Create using ICache::CreateBucket.
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*/
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class FCacheBucket
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{
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public:
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/** Construct a null cache bucket. */
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FCacheBucket() = default;
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/** Get the name of the cache bucket as a string. */
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inline FStringView ToString() const;
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/** Whether this is null. */
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inline bool IsNull() const { return !Name; }
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/** Whether this is not null. */
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inline bool IsValid() const { return !IsNull(); }
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/** Reset this to null. */
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inline void Reset() { *this = FCacheBucket(); }
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inline bool operator==(FCacheBucket Other) const { return Name == Other.Name; }
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inline bool operator!=(FCacheBucket Other) const { return Name != Other.Name; }
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inline bool operator<(FCacheBucket Other) const
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{
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return Name != Other.Name && ToString().Compare(Other.ToString(), ESearchCase::IgnoreCase) < 0;
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}
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friend inline uint32 GetTypeHash(FCacheBucket Bucket)
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{
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return ::GetTypeHash(reinterpret_cast<UPTRINT>(Bucket.Name));
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}
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public:
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// Internal API
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explicit FCacheBucket(Private::FCacheBucketName InName)
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: Name(InName.Name)
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{
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}
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private:
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/** Name with a one-byte length stored in the preceding character. */
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const TCHAR* Name = nullptr;
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};
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inline FStringView FCacheBucket::ToString() const
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{
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return Name ? FStringView(Name, *reinterpret_cast<const uint8*>(Name - 1)) : FStringView();
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}
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inline FStringBuilderBase& operator<<(FStringBuilderBase& Builder, const FCacheBucket& Bucket)
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{
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return Builder << Bucket.ToString();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/** A key that uniquely identifies a cache record. */
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struct FCacheKey
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{
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FCacheBucket Bucket;
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FIoHash Hash;
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};
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inline bool operator==(const FCacheKey& A, const FCacheKey& B)
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{
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return A.Bucket == B.Bucket && A.Hash == B.Hash;
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}
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inline bool operator!=(const FCacheKey& A, const FCacheKey& B)
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{
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return A.Bucket != B.Bucket || A.Hash != B.Hash;
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}
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inline bool operator<(const FCacheKey& A, const FCacheKey& B)
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{
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const FCacheBucket& BucketA = A.Bucket;
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const FCacheBucket& BucketB = B.Bucket;
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return BucketA == BucketB ? A.Hash < B.Hash : BucketA < BucketB;
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}
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inline uint32 GetTypeHash(const FCacheKey& Key)
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{
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return HashCombine(GetTypeHash(Key.Bucket), GetTypeHash(Key.Hash));
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}
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inline FStringBuilderBase& operator<<(FStringBuilderBase& Builder, const FCacheKey& Key)
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{
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return Builder << Key.Bucket << TEXT('/') << Key.Hash;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/** A key that uniquely identifies a payload within a cache record. */
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struct FCachePayloadKey
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{
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FCacheKey Record;
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FPayloadId Payload;
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};
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inline bool operator==(const FCachePayloadKey& A, const FCachePayloadKey& B)
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{
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return A.Record == B.Record && A.Payload == B.Payload;
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}
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inline bool operator!=(const FCachePayloadKey& A, const FCachePayloadKey& B)
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{
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return A.Record != B.Record || A.Payload != B.Payload;
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}
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inline bool operator<(const FCachePayloadKey& A, const FCachePayloadKey& B)
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{
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const FCacheKey& KeyA = A.Record;
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const FCacheKey& KeyB = B.Record;
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return KeyA == KeyB ? A.Payload < B.Payload : KeyA < KeyB;
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}
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inline uint32 GetTypeHash(const FCachePayloadKey& Key)
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{
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return HashCombine(GetTypeHash(Key.Record), GetTypeHash(Key.Payload));
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}
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inline FStringBuilderBase& operator<<(FStringBuilderBase& Builder, const FCachePayloadKey& Key)
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{
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return Builder << Key.Record << TEXT('/') << Key.Payload;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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} // DerivedData
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} // UE
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