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#rb Per.Larsson #jira UE-161973 #rnx #preflight 63074424ae13a5a09865a281 - We could try force loading and enabling the plugin at this point but I am not a fan of the idea of overriding the set up of the target in a way that is not immediately obvious to the end user. - The virtualization module needs to include the 'Projects' module to be able to access the plugin system directly and while editing the file I took the opportunity to clean up how the module is declaring its dependencies. [CL 21684932 by paul chipchase in ue5-main branch]
30 lines
724 B
C#
30 lines
724 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class Virtualization : ModuleRules
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{
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public Virtualization(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"DerivedDataCache",
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"MessageLog",
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"Projects",
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"SourceControl"
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});
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// The dependencies below this point are for FHttpBackend
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// and can be removed when it is removed
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PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json" });
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AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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}
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}
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