Files
UnrealEngineUWP/Engine/Source/Programs/AutoRTFMTests/AutoRTFMTests.Build.cs
neil henning 76d1859b4e Use the new AutoRTFM instrumentation path which lets us cut down on the number of modules we need to compile with transactional support.
#preflight 64677cc6434f5536a35d2889

[CL 25548137 by neil henning in ue5-main branch]
2023-05-19 13:50:23 -04:00

30 lines
555 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AutoRTFMTests : ModuleRules
{
public AutoRTFMTests(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Catch2Extras",
"Core",
"ApplicationCore",
"Projects",
}
);
if (Target.bBuildWithEditorOnlyData)
{
PrivateDependencyModuleNames.AddRange(
new string[] { "DesktopPlatform" }
);
}
bAllowAutoRTFMInstrumentation = true;
}
}