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In addition, I refactored AssetViewUtils::SyncPathsFromSourceControl somewhat. - Added alternative (preferred) way to get affected files/packages using the FSyncPreview operation as opposed to querying the AssetRegistry. - Added support for hot reloading the world if one of its external packages (actor/object) got synced so those changes are reflected in the viewport. - Added support for passing in either content paths or absolute paths to sync. - Deprecated the 'bIsSyncLatestOperation' parameter from SyncPackagesFromSourceControl. Note that SyncPackagesFromSourceControl now has a single internal caller (FAssetSourceControlContextMenuState::ExecuteSCCSync). Note that SyncPathsFromSourceControl now has a single internal caller (FSourceControlWindows::SyncLatest). [REVIEW] #preflight 63e3a014244dc45a201c918d [CL 24074948 by wouter burgers in ue5-main branch]
19 KiB
19 KiB