Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SourceControlWindows.cpp
wouter burgers 0aa122ff5c SourceControl: Added notification if sync fails when getting latest, similar to the warning shown by FSourceControlWindows::PromptForCheckin for checkin fails.
In addition, I refactored AssetViewUtils::SyncPathsFromSourceControl somewhat.
- Added alternative (preferred) way to get affected files/packages using the FSyncPreview operation as opposed to querying the AssetRegistry.
- Added support for hot reloading the world if one of its external packages (actor/object) got synced so those changes are reflected in the viewport.
- Added support for passing in either content paths or absolute paths to sync.

- Deprecated the 'bIsSyncLatestOperation' parameter from SyncPackagesFromSourceControl.

Note that SyncPackagesFromSourceControl now has a single internal caller (FAssetSourceControlContextMenuState::ExecuteSCCSync).
Note that SyncPathsFromSourceControl now has a single internal caller (FSourceControlWindows::SyncLatest).

[REVIEW]
#preflight 63e3a014244dc45a201c918d

[CL 24074948 by wouter burgers in ue5-main branch]
2023-02-08 12:17:26 -05:00

19 KiB