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0a1a0125da660476aea2ada13c9cc06ca49387da
UnrealEngineUWP/Engine/Source/Editor/Blutility
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Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
..
Classes
Add an input component to Editor Utility actor so that you can bind to enhanced input (and other runtime input delegates) in editor utilities outside of PIE. This will make it way easier for virtual production teams to bind input of physical camera equipment to actors in the level. They need these bindings available during the level editor and during PIE, which is why Enhanced Input is being used as it already has the good support for what they want, we just need to expose it in the editor.
2022-03-16 12:09:09 -04:00
Private
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
Public
AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
2022-05-02 18:06:48 -04:00
Blutility.Build.cs
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
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