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UnrealEngineUWP/Engine/Source/Developer
paul chipchase 2f9d959940 Fix a bug where the virtualization process was failing to virtualize loaded packages when submitted from the editor
#rb trivial
#rnx
#preflight 62820fb0046b81bf93921c6b

- When adding the check to see if a package file could be written to, I tried to do this as early as possible to avoid virtualizing payloads for packages that can't be modified.
- This didn't take into account submits via the editor, when the package is loaded which means the editor will have the package file locked for edit.
- For now I have gone with the simple fix, we check if we can write to the package once we have called ResetLoader on the package. This means that we will virtualize the payloads then potentially skip removing them from the package file if another process has a file lock.
- This approach will minimize impact to the users for now but we should revisit this in the future to try and reduce the error scope further.

[CL 20221653 by paul chipchase in ue5-main branch]
2022-05-16 06:10:12 -04:00
..
2022-05-12 03:38:29 -04:00
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