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08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP/Engine/Source/Runtime/TraceLog
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Martin Ridgers b74e30352c Don't fully shutdown Trace implicitly. Instead stop the worker thread (which Windows does in ExitProcess() and before static de-init anyway) and still allow the tracing of events. This prevents potential segfaults if any code in the atexit chain traces after, and captures a more complete trace.
#rb rb
#rnx

[CL 14819824 by Martin Ridgers in ue5-main branch]
2020-11-30 04:49:26 -04:00
..
Private/Trace
Don't fully shutdown Trace implicitly. Instead stop the worker thread (which Windows does in ExitProcess() and before static de-init anyway) and still allow the tracing of events. This prevents potential segfaults if any code in the atexit chain traces after, and captures a more complete trace.
2020-11-30 04:49:26 -04:00
Public/Trace
Fix error C2872: 'Private': ambiguous symbol
2020-11-17 20:24:06 -04:00
TraceLog.Build.cs
platform extensions can enable tracelog by default (it can still be overriden in Target.GlobalDefinitions). probably should become a project setting at some point!
2020-02-19 08:07:18 -05:00
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