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08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP
/
Engine
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Jamie Dale
08b036dc97
Remove redundant include
...
#rb Brooke.Hubert #rnx [CL 14828930 by Jamie Dale in ue5-main branch]
2020-12-01 12:46:54 -04:00
..
Binaries
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Build
UE5 - This is the first step of an upcomming TaskGraph refactoring. New Frontends will be comming at a later time. The goal of this Step is to have a common Backend and prove its performance as well as stability. We have proven that the Taskpool and the TaskGraph can run on the same Backend. The Performance has been tested in Fortnite and is comparable on Android as well as PS4. We have completed all the Engine Test sucessfully, tested the Texture and Shader-compilation as well as cooking pipeline extensively and have run Reverb and Frosty. The Backend is disabled by default and can be enabled with -TaskGraphForceNewBackend Commandline option
2020-11-30 16:27:34 -04:00
Config
- Giving each platform a Guid forevermore, in DataDrivenPlatformInfo
2020-11-30 18:59:13 -04:00
Documentation
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Extras
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Plugins
Added missing PreEditChange to force syncrhonization with the async texture build framework when modifying water texture.
2020-12-01 12:02:19 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Renamed FTriCluster -> FCluster on the shader side for consistency with CPU code. Renamed FPackedTriCluster -> FPackedCluster for consistency with FCluster.
2020-12-01 12:31:40 -04:00
Source
Remove redundant include
2020-12-01 12:46:54 -04:00