Files
UnrealEngineUWP/Engine/Source/Runtime/Sockets/Private/Sockets.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

76 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Sockets.h"
#include "SocketSubsystem.h"
//#include "Net/NetworkProfiler.h"
/**
* FRecvMulti
*/
FRecvMulti::FRecvMulti(ISocketSubsystem* SocketSubsystem, int32 InMaxNumPackets, int32 InMaxPacketSize, ERecvMultiFlags InitFlags)
: Packets(MakeUnique<FRecvData[]>(InMaxNumPackets))
, NumPackets(0)
, MaxNumPackets(InMaxNumPackets)
, MaxPacketSize(InMaxPacketSize)
{
}
void FRecvMulti::CountBytes(FArchive& Ar) const
{
Ar.CountBytes(sizeof(*this), sizeof(*this));
// Packets
Ar.CountBytes(MaxNumPackets * sizeof(FRecvData), MaxNumPackets * sizeof(FRecvData));
}
//
// FSocket stats implementation
//
bool FSocket::SendTo(const uint8* Data, int32 Count, int32& BytesSent, const FInternetAddr& Destination)
{
// NETWORK_PROFILER(GNetworkProfiler.TrackSocketSendTo(this,Data,BytesSent,Destination));
UE_LOG(LogSockets, Verbose, TEXT("Socket '%s' SendTo %i Bytes"), *SocketDescription, BytesSent );
return true;
}
bool FSocket::Send(const uint8* Data, int32 Count, int32& BytesSent)
{
// NETWORK_PROFILER(GNetworkProfiler.TrackSocketSend(this,Data,BytesSent));
UE_LOG(LogSockets, Verbose, TEXT("Socket '%s' Send %i Bytes"), *SocketDescription, BytesSent );
return true;
}
bool FSocket::RecvFrom(uint8* Data, int32 BufferSize, int32& BytesRead, FInternetAddr& Source, ESocketReceiveFlags::Type Flags)
{
if( BytesRead > 0 )
{
UE_LOG(LogSockets, Verbose, TEXT("Socket '%s' RecvFrom %i Bytes"), *SocketDescription, BytesRead );
}
return true;
}
bool FSocket::Recv(uint8* Data, int32 BufferSize, int32& BytesRead, ESocketReceiveFlags::Type Flags)
{
if( BytesRead > 0 )
{
UE_LOG(LogSockets, Verbose, TEXT("Socket '%s' Recv %i Bytes"), *SocketDescription, BytesRead );
}
return true;
}
bool FSocket::RecvMulti(FRecvMulti& MultiData, ESocketReceiveFlags::Type Flags/*=ESocketReceiveFlags::None*/)
{
return false;
}
bool FSocket::SetRetrieveTimestamp(bool bRetrieveTimestamp/*=true*/)
{
return false;
}