Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
History
Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
..
NavMeshBoundsVolume.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshPath.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshRenderingComponent.cpp
Remove unused fields - AI
2020-09-02 10:46:19 -04:00
NavTestRenderingComponent.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
PImplRecastNavMesh.cpp
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
2020-10-29 13:38:15 -04:00
RecastHelpers.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
RecastNavMesh.cpp
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
RecastNavMeshDataChunk.cpp
[Navigation WP] Properly using the vertical bounds of the collected tiles as the NavigationDataChunkActor bounds
2020-11-03 10:20:13 -04:00
RecastNavMeshGenerator.cpp
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Powered by Gitea Page: 876ms Template: 15ms
English
English
Licenses API