Files
UnrealEngineUWP/Engine/Source/Runtime/MeshDescription
Richard TalbotWatkin 71b016ccac MeshAttributeArray improvements:
- allowed TMeshAttributeRef<TArrayView<T>> to be initialized from *any* attribute type, thus providing a generic way of accessing any type of attribute, be it simple, compound or unbounded array.

ArrayAttribute improvements:
- sped up inserting by not requiring every element of a chunk to be valid if it has not yet been used
- added new API to provide Reserve / Add / AddUnique etc

Indexer improvements:
- fixed issue allowing an attribute with a compound index attribute (e.g. int[3]) to be indexed multiple times

#rb Halfdan.Ingvarsson

[CL 14814025 by Richard TalbotWatkin in ue5-main branch]
2020-11-25 17:21:42 -04:00
..
2020-11-25 17:21:42 -04:00