Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/AudioAnalyzer.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

37 lines
863 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioAnalyzer : ModuleRules
{
public AudioAnalyzer(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore",
"CoreUObject",
"Engine"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing"
}
);
if (Target.Type == TargetType.Editor &&
(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate");
}
}
}
}