Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes/ValidatePlatformsMode.cs
Marc Audy 68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00

76 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Validates the various platforms to determine if they are ready for building
/// </summary>
[ToolMode("ValidatePlatforms", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatformsForValidation | ToolModeOptions.SingleInstance)]
class ValidatePlatformsMode : ToolMode
{
/// <summary>
/// Platforms to validate
/// </summary>
[CommandLine("-Platforms=", ListSeparator = '+')]
HashSet<UnrealTargetPlatform> Platforms = new HashSet<UnrealTargetPlatform>();
/// <summary>
/// Whether to validate all platforms
/// </summary>
[CommandLine("-AllPlatforms")]
bool bAllPlatforms = false;
/// <summary>
/// Whether to output SDK versions.
/// </summary>
[CommandLine("-OutputSDKs")]
bool bOutputSDKs = false;
/// <summary>
/// Executes the tool with the given arguments
/// </summary>
/// <param name="Arguments">Command line arguments</param>
/// <returns>Exit code</returns>
public override int Execute(CommandLineArguments Arguments)
{
// Output a message if there are any arguments that are still unused
Arguments.ApplyTo(this);
Arguments.CheckAllArgumentsUsed();
// If the -AllPlatforms argument is specified, add all the known platforms into the list
if(bAllPlatforms)
{
Platforms.UnionWith(UnrealTargetPlatform.GetValidPlatforms());
}
// Output a line for each registered platform
foreach (UnrealTargetPlatform Platform in Platforms)
{
UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(Platform, true);
string PlatformSDKString = "";
if (bOutputSDKs)
{
PlatformSDKString = BuildPlatform != null ? UEBuildPlatform.GetSDK(Platform).GetMainVersion() : "<UNKNOWN>";
}
if (BuildPlatform != null && BuildPlatform.HasRequiredSDKsInstalled() == SDKStatus.Valid)
{
Log.TraceInformation("##PlatformValidate: {0} VALID {1}", Platform.ToString(), PlatformSDKString);
}
else
{
Log.TraceInformation("##PlatformValidate: {0} INVALID {1}", Platform.ToString(), PlatformSDKString);
}
}
return 0;
}
}
}