Files
UnrealEngineUWP/Engine/Source/Programs/BuildAgent/Issues/Matchers/ContentIssueMatcher.cs
Marc Audy 7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00

48 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Tools.DotNETCommon.Perforce;
namespace BuildAgent.Issues.Matchers
{
class ContentIssueMatcher : GenericContentMatcher
{
public override string Category => "Content";
public override bool TryMatch(InputJob Job, InputJobStep JobStep, InputDiagnostic Diagnostic, List<Issue> Issues)
{
HashSet<string> FileNames = new HashSet<string>();
foreach(Match Match in Regex.Matches(Diagnostic.Message, @"^\s*[a-zA-Z0-9]+:\s+(?:Error:|Warning:)\s+(?:\[AssetLog\] )?((?:[a-zA-Z]:)?[^:]+(?:.uasset|.umap)):\s*(.*)"))
{
FileNames.Add(GetNormalizedFileName(Match.Groups[1].Value, JobStep.BaseDirectory));
}
if(FileNames.Count > 0)
{
Issue Issue = new Issue(Job.Project, Category, Job.Url, new IssueDiagnostic(JobStep.Name, JobStep.Url, Diagnostic.Message, Diagnostic.Url));
Issue.FileNames.UnionWith(FileNames);
Issues.Add(Issue);
return true;
}
return false;
}
public override string GetSummary(Issue Issue)
{
if (Issue.FileNames.Count == 0)
{
return "Content errors";
}
else
{
return String.Format("Content errors in {0}", String.Join(", ", GetFileNamesWithoutPath(Issue.FileNames)));
}
}
}
}