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08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
StaticMeshEditor
/
Private
History
Louise Rasmussen
57131e35a7
Adds back missing Show Vertex Colors Option
...
#rb Lauren.Barnes #fyi Dan.Pressman [CL 14813495 by Louise Rasmussen in ue5-main branch]
2020-11-25 14:27:34 -04:00
..
SStaticMeshEditorViewport.cpp
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
2020-10-22 19:19:16 -04:00
SStaticMeshEditorViewport.h
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
SStaticMeshEditorViewportToolBar.cpp
Adds back missing Show Vertex Colors Option
2020-11-25 14:27:34 -04:00
SStaticMeshEditorViewportToolBar.h
…
StaticMeshAutomationTests.cpp
Added PhysicalMaterialMasks show flag and visualization in level editor and static mesh editor.
2020-02-10 16:05:45 -05:00
StaticMeshEditor.cpp
Reconfigured the default position of the Static Mesh Socket Manager Panel
2020-10-28 15:17:37 -04:00
StaticMeshEditor.h
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
2020-10-22 19:19:16 -04:00
StaticMeshEditorActions.cpp
Static Mesh Asset Editor Style Updates
2020-10-14 13:29:31 -04:00
StaticMeshEditorModule.cpp
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
StaticMeshEditorSubsystem.cpp
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
2020-10-22 19:19:16 -04:00
StaticMeshEditorTools.cpp
Rework per-platform properties to make better use of the space in the details panel. Now each override is a separate tree node and all overrides can be viewed by expanding the property row
2020-11-17 12:45:35 -04:00
StaticMeshEditorTools.h
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
StaticMeshEditorViewportClient.cpp
MeshSDF - implemented a tight bounding box with one voxel margin for bilinear gradient reconstruction. This allowed the MESH_SDF_APPROX_MARGIN hack to be removed and secured all gradient reconstruction operations from reading outside of valid bounds. Also saved ~50% of SDF atlas space, and speed up some mesh SDF operations:
2020-10-29 23:43:01 -04:00
StaticMeshEditorViewportClient.h
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
2020-10-22 19:19:16 -04:00
StaticMeshViewportLODCommands.cpp
…
StaticMeshViewportLODCommands.h
…