Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintGeneratedClassCompiledData.h
Thomas Sarkanen 8b3709fb28 Restricted anim BP compiler subsystem APIs
Removed direct access to currently compiling BP class to restrict unguarded mutation.
Const-corrected various accessors and overrides.
Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency.
Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to.
Removed anim class subsystems.
Moved property access code to engine module (editor code is still in a plugin).
Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy

#rb Dan.OConnor
#jira none

[CL 14278258 by Thomas Sarkanen in ue5-main branch]
2020-09-09 08:32:25 -04:00

31 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IAnimBlueprintGeneratedClassCompiledData.h"
class UAnimBlueprintGeneratedClass;
class FAnimBlueprintGeneratedClassCompiledData : public IAnimBlueprintGeneratedClassCompiledData
{
public:
FAnimBlueprintGeneratedClassCompiledData(UAnimBlueprintGeneratedClass* InClass)
: Class(InClass)
{}
private:
// IAnimBlueprintGeneratedClassCompiledData interface
virtual TArray<FBakedAnimationStateMachine>& GetBakedStateMachines() const override;
virtual TMap<FName, FCachedPoseIndices>& GetOrderedSavedPoseIndicesMap() const override;
virtual FBlueprintDebugData& GetBlueprintDebugData() const override;
virtual TArray<FAnimNotifyEvent>& GetAnimNotifies() const override;
virtual int32 FindOrAddNotify(FAnimNotifyEvent& Notify) const override;
virtual TArray<FExposedValueHandler>& GetExposedValueHandlers() const override;
virtual FPropertyAccessLibrary& GetPropertyAccessLibrary() const override;
virtual FAnimBlueprintDebugData& GetAnimBlueprintDebugData() const override;
virtual TMap<FName, FGraphAssetPlayerInformation>& GetGraphAssetPlayerInformation() const override;
private:
// The class we are wrapping
UAnimBlueprintGeneratedClass* Class;
};