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08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets
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Matt Kuhlenschmidt a8970c67a8 More fixes to splitters and separators after the style flattening
[CL 14248196 by Matt Kuhlenschmidt in ue5-main branch]
2020-09-02 17:06:51 -04:00
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Archive
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Build
Fix "launch on" not building targets automatically in the installed build. There is now a setting for whether to build a target in the project launcher, which defaults to "auto". This setting uses the same logic as packaging and the default "launch" functionality to determine whether a precompiled binary is available.
2020-04-14 13:42:18 -04:00
Cook
Project Launcher now has 'Show Missing' option in the cooked maps section.
2020-02-11 14:40:18 -05:00
Deploy
- Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
2020-07-01 17:07:12 -04:00
Launch
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Package
Enable the new optimized loader from edtor
2020-01-17 08:08:48 -05:00
Preview
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Profile
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Progress
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Project
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Settings
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
Shared
- Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
2020-07-01 17:07:12 -04:00
SProjectLauncher.cpp
More fixes to splitters and separators after the style flattening
2020-09-02 17:06:51 -04:00
SProjectLauncher.h
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