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UnrealEngineUWP
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08b036dc978c1904bca0379eb643a0d1521fefee
UnrealEngineUWP
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Engine
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MeshBuilder
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danny couture
4797b6f721
Add Insights tag in Skeleton Simplifier
...
#rb Alexis.Matte [CL 14815856 by danny couture in ue5-main branch]
2020-11-26 10:04:22 -04:00
..
BuildOptimizationHelper.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
BuildStatisticManager.h
Fixing build - Integrating CL#11106093 ,11107532 and 11108073
2020-01-24 15:13:25 -05:00
MeshBuilder.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshBuilderModule.cpp
Removed FMeshBuilder::Build(UStaticMesh* StaticMesh, TArray<FStaticMeshBuildVertex>& Verts, TArray<uint32>& Indexes, TArray<FStaticMeshSection>& Sections, uint32& NumTexCoords, bool& bHasColors). It's somewhat danegous as it leaks mesh descriptors and isn't used anymore.
2020-10-28 15:52:00 -04:00
MeshDescriptionHelper.cpp
Added FMeshBuilder::BuildMeshVertexPositions. It replaces FMeshBuilder::BuildMesh(bool bBuildOnlyPosition = true) and does the minimal work which is required to extract vertex positions from a mesh descriptor.
2020-10-26 13:09:34 -04:00
MeshDescriptionHelper.h
Added FMeshBuilder::BuildMeshVertexPositions. It replaces FMeshBuilder::BuildMesh(bool bBuildOnlyPosition = true) and does the minimal work which is required to extract vertex positions from a mesh descriptor.
2020-10-26 13:09:34 -04:00
SkeletalMeshBuilder.cpp
Add Insights tag in Skeleton Simplifier
2020-11-26 10:04:22 -04:00
StaticMeshBuilder.cpp
Removed FMeshBuilder::Build(UStaticMesh* StaticMesh, TArray<FStaticMeshBuildVertex>& Verts, TArray<uint32>& Indexes, TArray<FStaticMeshSection>& Sections, uint32& NumTexCoords, bool& bHasColors). It's somewhat danegous as it leaks mesh descriptors and isn't used anymore.
2020-10-28 15:52:00 -04:00