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Extract registry-related metasound files to Metasound Frontend, and move our core node library to MetasoundCoreNodeLibrary. #rb phil.popp #fyi phil.popp, jimmy.smith [CL 13957102 by Ethan Geller in ue5-main branch]
51 lines
980 B
Plaintext
51 lines
980 B
Plaintext
{
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"FileVersion" : 3,
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"Version" : 1,
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"VersionName" : "1.0",
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"FriendlyName" : "Metasound",
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"Description" : "",
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"Category" : "Audio",
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"CreatedBy" : "Epic Games, Inc.",
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"CreatedByURL" : "http://epicgames.com",
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"DocsURL" : "",
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"MarketplaceURL" : "",
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"SupportURL" : "",
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"EnabledByDefault" : false,
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"CanContainContent" : true,
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"IsBetaVersion" : true,
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"Installed" : false,
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"Modules" :
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[
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{
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"Name" : "MetasoundGraphCore",
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"Type" : "Runtime",
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"LoadingPhase" : "PreDefault"
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},
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{
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"Name" : "MetasoundGenerator",
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"Type" : "Runtime",
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"LoadingPhase" : "Default"
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},
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{
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"Name" : "MetasoundFrontend",
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"Type" : "Runtime",
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"LoadingPhase" : "Default"
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},
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{
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"Name" : "MetasoundStandardNodes",
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"Type" : "Runtime",
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"LoadingPhase" : "Default"
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},
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{
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"Name" : "MetasoundEngine",
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"Type" : "Runtime",
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"LoadingPhase" : "Default"
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},
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{
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"Name": "MetasoundEditor",
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"Type": "Editor",
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"LoadingPhase": "PostEngineInit"
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},
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]
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}
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