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- MediaModule now uses the platform Guid from DDPI instead of having a per-platform MediaInfo module that only supplied a Guid. Deleted many platform extension modules #rb thomas.engel [CL 14824685 by Josh Adams in ue5-main branch]
31 lines
966 B
INI
31 lines
966 B
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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AudioCompressionSettingsIniSectionName=/Script/WindowsTargetPlatform.WindowsTargetSettings
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Freezing_b32Bit=false
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Freezing_bWithRayTracing=true
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Freezing_MaxFieldAlignment32=4
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Freezing_MaxFieldAlignment64=8
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Freezing_bAlignBases=true
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GlobalIdentifier=D1D5F296FF834A87B20FAAA9D6B8E9A6
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NormalIconPath=Launcher/Windows/Platform_Windows_24x
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LargeIconPath=Launcher/Windows/Platform_Windows_128x
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XLargeIconPath=
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AutoSDKPath=
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TutorialPath=/Engine/Tutorial/Installation/InstallingVisualStudioTutorial.InstallingVisualStudioTutorial
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Windows:bIsEnabled=true
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Mac:bIsEnabled=false
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Linux:bIsEnabled=false
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BinariesDirectoryName=Win64
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bUsesHostCompiler=true
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bUATClosesAfterLaunch=false
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PlatformGroupName=Desktop
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UBTPlatformName=Win64
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[ShaderPlatform PCD3D_SM5]
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bSupportsRayTracing=true
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bSupportsRayTracingIndirectInstanceData=true
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bSupportsWaveOperations=false
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bSupportsGPUScene=true
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bSupportsNanite=true
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bSupportsComputeFramework=true |